WebGL Description

OpenGL ES for Web. WebGL is a cross platform, royalty-free web standard that provides a low-level 3D graphics API based upon OpenGL ES. It is exposed to ECMAScript via HTML5 Canvas. WebGL is a Shader-based API that uses GLSL. Developers who are familiar with OpenGL ES 2.0 can recognize it as a Shader API using GLSL. It has constructs that are semantically identical to the underlying OpenGL ES API. It is very similar to the OpenGL ES specification with some concessions for what developers want from memory-managed languages like JavaScript. WebGL 1.0 exposes OpenGL ES 2.0 features; WebGL 2.0 exposes OpenGL ES 3.0 API. WebGL provides plugin-free 3D for the web. It is integrated directly into the browser. The WebGL Working Group includes major browser vendors Apple (Safari), Google Chrome, Microsoft (Edge), Mozilla (Firefox), and Microsoft (Edge). Google Groups and StackOverflow discussions about developing with WebGL.

Integrations

API:
Yes, WebGL has an API

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Company Details

Company:
KHRONOS
Headquarters:
United States
Website:
www.khronos.org/webgl/

Media

WebGL Screenshot 1
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Type of Training
Documentation
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WebGL Features and Options