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Description
AR Foundation is a specialized framework designed specifically for augmented reality development, enabling the creation of immersive experiences that can be deployed seamlessly across various mobile and wearable AR devices. It incorporates essential capabilities from leading AR technologies such as ARKit, ARCore, Magic Leap, and HoloLens, while also offering distinctive features unique to Unity for developing robust applications that can be distributed to internal teams or published on any app store. This framework allows developers to leverage a cohesive workflow that integrates all these functionalities. Furthermore, AR Foundation provides the flexibility to carry forward features that may not currently be available when transitioning between different AR platforms. Should a feature be active on one platform but absent on another, the framework includes provisions to ensure it can be seamlessly activated later. When the feature becomes available on the new platform, developers can easily integrate it by simply updating their packages, eliminating the need for a complete app rebuild. Additionally, Unity users can benefit from an array of innovative features and workflows, including the Universal Render Pipeline and ECS, enhancing their AR development experience even further. This comprehensive approach positions AR Foundation as an invaluable tool for developers in the rapidly evolving field of augmented reality.
Description
The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.
API Access
Has API
API Access
Has API
Integrations
GRAHAs VR
PlugXR
Unity
Pricing Details
$399 per year
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Unity
Founded
2004
Country
Denmark
Website
unity.com/unity/features/arfoundation
Vendor Details
Company Name
Unity
Country
United States
Website
docs.unity3d.com/Manual/xr-sdk.html
Product Features
Augmented Reality
3D Objects
3D Product Visualization
Application Development
Content Creation
Cross-Device Publishing
Drag & Drop
For Mapping
For Sales
For Training / Education
Object Recognition
Simulation
Usage Tracking / Analytics
Virtual Reality