What Earth Without People Would Look Like 671

Raynor writes "Imagine a world without people. What if every human being, all 6.5 billion of us, were suddenly abducted and the planet was left to fend for itself? The planet would heal. 'The sad truth is, once the humans get out of the picture, the outlook starts to get a lot better,' says John Orrock, a conservation biologist. Pollution would cease being created. It would remain around for many years, CO2 taking as long as 20,000 years to be restored to it's natural level, but will decrease. Even if we were all whisked away and our nuclear reactors melted down, it would have a surprisingly little effect on the planet. Chernobyl gives hope to this end. 'I really expected to see a nuclear desert there,' says Ronald Chesser, an environmental biologist. 'I was quite surprised. When you enter into the exclusion zone, it's a very thriving ecosystem.' In the grand scheme of the world there would be little evidence of our existence at 100,000 years. The most permanent piece is the radio waves we've emitted of the last century. As the article puts it, 'The humbling — and perversely comforting — reality is that the Earth will forget us remarkably quickly.'"

Building a Better Voting Machine 245

edmicman writes "Wired News has an interesting article about what would make the perfect voting machine: 'With election season upon us, Wired News spoke with two of the top computer scientists in the field, UC Berkeley's David Wagner and Princeton's Ed Felten, and came up with a wish list of features we would include in a voting machine, if we were asked to create one. These recommendations can't guarantee clean results on their own. Voting machines, no matter how secure, are no remedy for poor election procedures and ill-conceived election laws. So our system would include thorough auditing and verification capabilities and require faithful adherence to good election practices, as wells as topnotch usability and security features.'"

Nielsen To Begin Tracking Game Play 46

Gamespot is reporting that Nielsen is now going to be tracking game play statistics. The same 10,000 sample households that dictate what succeeds and fails in the television world will also have their game playing habits recorded by the company. From the article: "The rating system will monitor the goings-on of game consoles, including next-generation models such as Sony's PlayStation 3 and Nintendo's Wii. Data will include which games are played most frequently, along with corresponding information about the demographics of the players. The video-game rating system is also intended to offer insight into what television and Internet trends the players follow. Called GamePlay Metrics, it will be the first project to come out of Nielsen's new Wireless and Interactive Services Division, which itself launched today."

USB To Go Wireless 212

Troy Samuel writes "The WiMedia Alliance is planning to make the technology known as 'ultrawideband,' or UWB, work among a wide variety of consumer electronics devices. Various organizations, including the Bluetooth SIG, have chosen the WiMedia Alliance's version of UWB technology as the foundation for a next-generation short-range networking technology." From the article: "UWB technology can deliver data rates at up to 480 megabits per second at around 3 meters, with speeds dropping off as the range grows to a limit of about 10 meters. Real-world speeds will probably be a little slower, but this is as fast as the wired version of USB 2.0 and much faster than current Wi-Fi networks are capable of transmitting data. 'This stuff is plumbing,' Roger Kay, an analyst with Endpoint Technologies Associates, said of the newer-generation wireless technology. 'It's important that it be there, it's going to be handy for getting rid of cables hanging around your desk.'"

Next-Gen Console Exclusives Explored 101

SeventhStar writes "Siliconera has an article with a long list of exclusive titles broken down by next-gen console. The Playstation 3 only has a few exclusive games at the moment; 29 are third-party, with 12 are made by Sony. Meanwhile Microsoft has 48 Xbox 360 exclusive games, with 23 of them are developed internally. However it looks like the real winner for exclusive games is the Wii. There are 39 titles only for the Wii and even ported games are going to play differently. When you adjust the amount of exclusive games on the Xbox 360 for its one year head start, the Wii has more original games coming out for it. Since console exclusives help determine which console to purchase is the Wii in a good spot?"

How Will Yahoo "Monetize" Their Social Networks? 74

Thomas Hawk writes "One of the most interesting things to come out of Yahoo's earnings call with analysts yesterday was a statement by Yahoo's COO, Daniel L. Rosenweig on Yahoo's plans to 'monetize' their various social network properties. Flickr was mentioned five times on the conference call and their de.lic.io.us property was as well, after neither were mentioned in last quarter's call. Rosenweig characterized these services as being largely unmonetized and talked about leveraging these "assets" and targeting and profiling a large growing registered audience base. It will be interesting to see how some of Yahoo's popular web properties change through the monetization process."

The Wired Guide to Second Life 39

With the announcement that Wired and other news organizations will now be reporting from Second Life, they've put up an article on the Wired property and have created a Guide to the larger Second Life world. From the guide: "Today, Second Life is second home to half a million people, and everyone from Duran Duran and Wells Fargo Bank to the Department of Homeland Security has funded real estate here. The national currency of Linden dollars is freely convertible to US dollars (and the exchange rate is quite favorable at the moment!), and an increasing number of residents are ditching their jobs back on Earth to make their living entirely within Second Life's economy. But this exotic realm can seem bewildering and strange to first-time visitors (affectionately known as "noobs" in the native parlance). Let Wired be your guide."

The (im)Mobility of Web 2.0 Apps 106

narramissic writes "So many Web 2.0 apps seem like a natural fit for use on mobile phones -- more so, in fact, than the PCs they were written for. Take for example, Google maps or Flickr or any of the myriad social networking sites. Frankly, I wonder why anyone would even want to use them while sitting at a desk. And yet the reality of using those apps on cell phones is solidly disappointing because of the inherent constraints of mobile phones and networks. This article gets deeper into the ups and downs of reworking Web 2.0 apps for use on mobile phones."

Scientists Ask for Gaming Research Funding 25

Ars Technica reports on a request by the Federation of American Scientists to support videogaming in education through government grants. The request comes via a report stating that gaming promotes higher-level thinking, and may eventually give students an edge in the modern global workplace. From the article: "The panel determined that there are, in fact, skills learned by video games that are of value to today's employers, including 'strategic and analytical thinking, problem solving, planning and execution, decision-making, and adaptation to rapid change.' Additionally, they found that video games foster goal-setting, practice in patience, and even team building. Carefully noting that there is a difference between video games developed for entertainment versus education, the FAS's report says that an emphasis in learning in video games could greatly benefit future generations of workers."

Decoy Files on P2P Sites Become Ad Vehicles 200

Carl Bialik from WSJ writes "Some record labels hire outside companies to plant fake files on peer-to-peer sites. Now, labels are turning these decoy files into vehicles for marketing to music pirates by inserting promotional material into the files, such as an eight-minute clip from a Jay-Z concert, the Wall Street Journal reports." From the article: "'The concept here is making the peer-to-peer networks work for us,' says Jay-Z's attorney, Michael Guido. 'While peer-to-peer users are stealing the intellectual property, they are also the active music audience,' and 'this technology allows us to market back to them.'"

The Joys of Next-Gen Commentary 16

Via Joystiq, an article on MTV Games' Overdrive site on commentary tracks in next-generation gaming. The piece looks at the history of game commentary (all the way back on the N64), and discusses what it will take for us to see more of this in future games. From the article: "What will it take to get more game makers to spill like this? The most significant obstacle is time. Movie directors have the luxury of recording commentary for DVDs that arrive months after their film is completed and released in theaters. Game makers, if they want to include commentary with their title, need to record it in the 11th hour of a game's development, right at crunch time. Insomniac Games has included a behind-the-scenes interactive 'museum' in two of the company's four 'Ratchet and Clank' games, but has never provided an audio commentary." Warning: the article is on a flash site, and I'd advise pausing the ad box in the upper right hand corner before the music starts.

Design Reactor Sets New Digital Marketing Benchmark 1

Design Reactor is helping the industry go virtual with a highly interactive tradeshow experience. AMD was one of the first companies to leverage the virtual trade show solution, marketed as the AMD Virtual IT Experience . With more than 450,000 visitors to the AMD Virtual IT experience, the virtual tradeshow is proving successful. "This revolutionary concept takes the best that tradeshows have to offer and leaves out the travel, expense and fatigue. This industry-changing marketing event is aimed at providing a new and interactive way to help customers solve their problems. Through a virtual tradeshow venue, AMD is extending its reach to a broader audience by providing information in a familiar yet more accessible format. The complex layering of 3D animation, graphics, video, sound, text and interactive communications helps ensure a true trade show experience."

Deliver First Class Web Sites 95

Michael J. Ross writes "Experienced and conscientious Web developers, in their efforts to learn from the mistakes of others and to avoid repeating them on their own projects, tend to accumulate tips and recommendations for the many aspects of successfully creating Web sites. These best practices take the form of bookmarked Web pages, saved articles, downloaded PDF files, scribbled notes on scraps of paper, and hastily created documents that will be better organized one of these days, when the developer's schedule becomes less hectic (sure...). Being difficult if not impossible to find later, these pearls of wisdom are rarely consulted before or during each new Web site project. What the developer needs is a book that brings together as many of these best practices as possible, without being overwhelming. Deliver First Class Web Sites: 101 Essential Checklists may be the answer." Read the rest of Michael's review.

AMD AM2 Digital Home - ASUS M2NPV-VM Motherboard

Tweaktown recently had a chance to look at the ASUS M2NPV-VM Motherboard - designed to take on the Digital Home on the K8 front with AMD Live! platform. The motherboard is paired with nVidia's GeForce 6150 chipset, creating a feature packed setup. The test system consisted of an AMD Athlon 64 X2 3800+ (Socket AM2) and nVidia GeForce 7800GT chipset. They ran the system through a battery of scenarios, including Doom, Quake, and F.E.A.R. The final thoughts? "The ASUS M2NPV-VM satisfied all our basic requirements for a solid Digital Home/HTPC based motherboard."

Lumines, Neverwinter, and Knights On the Way 39

While it's not something we normally link to, some anticipated product-related news is making the rounds today. As 360 owners are likely already aware, Lumines Live! is available on the Xbox Live Marketplace. It's not entirely all it's cracked up to be, though, with some of the content yet to be rolled out and requiring a separate purchase. Neverwinter Nights 2 has gone gold, happily, with an October 31st release date placing it on the same day as Final Fantasy XII and making me very sad. Finally, November 21st will see the release of Knights of the Nine, new content for Elder Scrolls IV: Oblivion. The content will come with the PS3 version of the game, will be released to the 360 and PC via normal channels, and will also appear in stores via a box loaded will all additional Oblivion content to date.

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