Because not everyone is a tinkerer nerd?
And buying Ikea makes someone a tinkerer redneck? There are more pieces involved in assembling a dresser than putting together PC. Not to mention saving money, you know that thing that makes Walmart so attractive?
The regular package management for BSDs, the ports collection, is not like
Binary packages are also available for many ports, this is not a new thing for the ports collection or pkgsrc which is what DragonFly BSD uses. In addition to the various formats software may be obtained from the ports collection there are various branches one may follow: unstable, stable, and release. With regards to staying up to date, FreeBSD uses a rolling release for their ports so staying on top of things can become involved if one is using a release machine in a desktop role, ya know with lots of client side libraries for Gnome/KDE/etc. If you're updating multiple machines a build server is one way to go, here is an interesting discussion addressing updating FreeBSD.
While I like FreeBSD keeping it up to date requires more effort, than say Debian, this will become apparent when there are multiple machines to tend to.
Cheap-ass guys li9ke you who basically let the console gamers subsidize game development.
As someone who enjoys new and original things by funding indie developers and Kickstarter projects and buys into stuff prior to them becoming the "next big thing," your claims are laughable. Console gamer multiplayer is a cesspool and titles are rapidly devolving into the always on, single use (registration code!) restrictive crap which was first foisted upon the PC players by none other than the same companies you proudly hand over money to. One of the strengths of giving gamers the ability to host their own servers as well as extend games is the communities that may form around these things enabling public or private bastions (complete with admins!) where an awesome experience awaits, but good luck getting that on a console).
Surely you're not one who buys from Game Stop who we all know make a significant profit at buying back games and selling them for a few bucks less than full price? Also, not paying full price is now being a cheap ass? Laughable! Does that include not buying release day DLC or a season pass making the 59.99 price balloon up another 29.99? As an aside, you are aware that the whole point of sales is to stimulate the amount of units moved? Crazy enough there are instances where a title is put on sale and moves more units than the day it originally debut.
There is a glut of entertainment out there. I've got a massive back log of games to play and many of my peers are this way, too. If you haven't noticed lots of people haven't been spending as much as they were 5 years ago. If the games are so good why do the prices drop so fast? Could it be cheap thrills that have nothing to do with which platform it was released on? Skyrim held its value for quite some time and curiously enough it has a massive community around it and boasts a wealth of user created content hosted in several different places (Steamworks, Skyrimnexus etc.). Unfortunately that's available only on the PC, including their high res texture pack. Maybe you can rebuy it on the next console?
You want to know why some developers treat the PC as an afterthought?
There are plenty of reasons, most of them being budget related. Fast, Cheap, Good. Pick two. You are aware that the designs of the new systems essentially are standard PC architectures? Why would they want that, unless it applies to the fast and cheap! Also, Let's see you play 360/PS3/etc. games in 10 years without having to rebuy them, or have support dropped from the unit someway including the game servers. Are these the same developers that are busy porting real time strategy titles, mod tools, dedicated servers to console users too? RTS is a mature and rich but curiously vacant genre on the consoles.
Maybe if you didn't spend so much on your "gaming rig", you'd have money to, you know, actually buy games.
Excellent point, but the devices have significant differences in what they can do, like say burning disks, expand-ability (can you upgrade your console to support 10TB, or drop in another graphics card for SLI, install a SSD, use your choice of input etc.?), and let's not forget reliability (looks at XBOX360). Since you're referring to the whole setup, factor in the cost of your TV and sound system and let's see how they compare now. That said, how many of your games will you be able to play on your next system without paying for the privilege? PC support goes back to the crusty days of yore, back before authentication servers, serial numbers, and hint books. All without an additional purchase. Although the publishers are doing their best to prevent this crap the responsibility ultimately lies with all the people who support them by continuing to purchase their wares.
TL;DR You're a good customer =)
Yes, perhaps 95% of what I do now existed then (probably more), but the remaining few percent saves a lot of time, and I suspect someone that uses Photoshop a couple hours a day would save over 100 hours a week
You must work some long weeks. "This day feels like an eternity!" I've heard of satellite offices but are you an outsourcer on Jupiter or something?
Because they shipped the prefixes in production versions, and didn't even remove them again later.
It has nothing to do with production versions because the standard itself is incomplete, but that isn't the crux, also it's disingenuous to imply that this only occurs with webkit. Proprietary exensions ARE the way to do non standard things (as long as you do support the standard) which is the case. The wrong way would be Microsoft's way, which still haunts us over a decade later, and uses proprietary by default in their older but still prevalent browsers. You'd be more on point if the markup, which uses mostly the proprietary extensions, was written by the browser's developers.
TLDR Poorly executed markup is the sole responsibility of the author (website developers) and may have many valid reasons for being executed in this fashion (budget, skill, time etc.)