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Comment Smells like the 3D fad, plus obsolete formats (Score 1) 46

It smells like the 3D fad in that high res is interesting the first few times you see it, but loses its wow-factor after a while, and not worth the discomfort.

It would also make production costs go up as movies will have to be designed, rendered, and vetted at higher resolution.

And I don't want to see pores, zits, and moles close in enough resolution for dermatologists to write prescriptions in the theatre. Movies are to be escapism, not science class. I don't want to see Keanu Reeves' pores for 2 hours. Most humans are ugly close up.

That being said, frames and pixels for storing movies is obsolete. Make it one big 3D block of 3D polygons, where one dimension is time. We have the computing power to convert pixels-and-frames into 3D polygons already. If a system needs a "frame" for some reason, then digitally slice the polygon-cheese-block at the right spot. Scaling up or down then would be smoother.

This would also get rid of the "frame interpolation fights" between producers and screen makers' "smoothing tech", since there would no longer be frames; just slice the cheese-block in the right spot for the theatre's system frame rate. (Future projectors may not even need frames, being merely photon sprayers, but that's a different topic.)

The cheese-block-model is how Vulcans would do it, assuming enough computing power.

I pointed this model out in a movie tech forum, and a professional movie editor got all bent out of shape, worrying about losing their job and/or having to buy new software. They didn't dismiss the concept itself, only fussed about buying or learning new stuff. Maybe they had already gone thru a tough time in the conversion from analog-to-digital, and worried the cheese-block transition would be similarly personally disruptive.

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