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Comment: Re:Hahah (Score 1) 204

No, it wasn't premeditated. He premeditated changing his grade on the computer but failed. The fire thing was a spur of the moment act of frustration and fear for the consequences of a bad grade. He was acting exactly like a kid.

Let's say we treat him like an adult as you suggest and he gets 2 years. So, there he is, 17 years old and out, sentence served. Naturally, he should be served alcohol on request since he is an adult, right? Naturally, he'll be able to vote, being an adult and all.

Here's a question for you, what should happen if an adult acts like a kid? Do we try them as a minor?

Comment: Re:it's all code (Score 1) 73

if i have a modified version of a standard codebase that i use as a template on many jobs, if someone used then modified that template for a client, by your logic that template itself would be the company's copyright, because it was used

If someone used then modified the template then either their changes become your property, or they contravene the licence terms, or they get to keep their changes but not the template or the template is already the company's property.

There's no single answer, until or unless we know the terms of the licence or commercial agreement under which the company are using the code in your template.

Comment: Re:Cost of Programmers Cost of Engines (Score 1) 113

by Cederic (#49607933) Attached to: Should Developers Still Pay For Game Engines?

Furthermore, engines come at a huge efficiency cost. Instead of knowing your own products, you've got to master someone elses. It takes substantial time to learn a tool chain and become efficient with it. It also takes time to adapt the tool chain to do what you actually want. Not to mention time spent dealing with bugs in the engine itself. All time that for many devs could have been spent making their own tool chain exactly how they want it.

Yeah, that's why everybody writes their own engine instead of using Unity, or one of the Unreal engine incarnations, or Source, or Crytek.

Oh wait. No. They've done the careful cost analysis and the productivity benefits of an engine and being able to get big swathes of the solution domain out of the box works out a fuck of a lot cheaper than hand crafting everything.

You're right, time is money. Learning an engine takes time. Writing your own engine takes time. Hiring someone that already knows an engine is quick, easy and comes with the advantage that the technology is already proven.

Comment: Re:Cost of Programmers Cost of Engines (Score 1) 113

by Cederic (#49607903) Attached to: Should Developers Still Pay For Game Engines?

You're fucking insane.

10 cents for a pen sure. Saving 10-20% on a $800k stationary bill however..
Changing the thermostat, again, tens to hundreds of thousands of dollars across a multinational.
1% of your budget? That's fucking massive. Where I work that's several tens of millions of dollars.

A good businessman focusses on everything, because you can, and it works out better for you, and your stakeholders.

Comment: Re:What about the farmers who grew their food? (Score 1) 143

by sjames (#49607153) Attached to: Bill Gates Owes His Career To Steven Spielberg's Dad; You May, Too

There actually is a point to that. Very wealthy people like to perpetuate the myth that they did everything with their own two hands from nothing but dirt, but there is no truth to it. Behind each and every one stand a rather large number of people who did a lot more for a lot less reward.

Comment: Re:More like to his own parents (Score 1) 143

by sjames (#49607013) Attached to: Bill Gates Owes His Career To Steven Spielberg's Dad; You May, Too

Interestingly, even his history with Altair BASIC is a but checkered. Since he developed it using an emulator running on his school's mainframe, technically they owned the code, not him. I think that's a raw deal, but they would have been perfectly justified in billing him for the expensive computer time he burned up without authorization, at least. Even still, he had accepted a fair number of pre-orders and was over a year late delivering when someone pilfered a tape roll from him, fixed the remaining bugs in short order and began distributing fixed copies. That's what inspired Gates' somewhat infamous open letter about copying (never mind that the guy that pilfered it did so because he had paid and gotten nothing in return).

To me, that more or less set the tone for MS a few years later.

Comment: Re:presidents age (Score 3, Interesting) 60

by quantaman (#49606799) Attached to: Microsoft's AI Judges Age From Snapshots, With Mixed Results

I think it's more an effect of the people we see pictures of most, celebrities, put a lot of work into appearing young, so we don't expect people in the public eye to age as quickly. Tom Cruise ages slowly because his career demands it, Barak Obama on the other hand probably looks more serious the older he looks, so there's less reason to make himself appear young.

Even compare to Jon Stewart in 2008 vs now. There doesn't seem to be a huge difference, until you realize the gallon of makeup applied to Jon Stewart's face, it's hard to appeal to GenXers and Millenials looking like you're over 50.

I'd actually be curious to see how this algorithm does with celebrity photos.

Comparing information and knowledge is like asking whether the fatness of a pig is more or less green than the designated hitter rule." -- David Guaspari