Compare one spectacular heist at the Louvre
While you're not wrong about the Sudan museum, calling it one spectacular heist at the Louvre is disingenuous. Right now it's just the latest heist in a list of many in Europe in the past year. You just know what the Louvre is so it got international attention.
Funny enough the day after the Louvre heist was the day of the judgement of a court case of a woman who stole millions in gold nuggets from a the Museum of Natural History in Paris only a month prior. There was also a spectacular heist of the Helmet of Coofeneti in the Netherlands in January, and that one was actually spectacular involving explosives and everything, not just some guys breaking a window. Heck the British Museum lost over 2,000 artefacts including gold over time which was discovered in 2023 - that one was an inside job.
This. Virtually none of the museum break-ins (there have been a lot in Europe in the past 5 years) have looked anything like those stupid heist movies, or a computer game. Security and passwords are virtually irrelevant.
I'm reminded of a facility I once worked on. We had full time security and a gate. Ultimately we had a coked up copper thief who was barely able to control their car just drove in, stole some cable and a ladder, and drove out again. Turns out that the security guard on Sunday was the only person present and while he went to the toilet he opened the boom gate so that operations could come and go as they pleased.
We're trained by movies to think that thefts from secure facilities are some big brained Tom Cruise style parachuting in from a plane with sleeping dart guns and tools to stop the laser alarms from going off.
But in reality many thefts are just dumb. They aren't performed by ANSSI experts, they are performed by thugs with low tech.
In other news, 99% of studios and developers in 2025 lack the ability to do proper server administration and bandwidth management.
Steam does nothing to solve this. They do *not* provide server administration or bandwidth management for their online resources. There are plenty of games that do public betas on Steam and user load testing on Steam only for it to collapse spectacularly.
The only thing correct about your post is the last point: Steam provides discovery. Assuming you are blessed by the algorithm.
The word monopoly has a stigma because it is usually used for evil. Monopolies aren't bad, or illegal. Monopolizing is illegal. Anti-trust law is based on a verb not a noun. Likewise economic theory is based on outcomes not on market position.
Anybody could vibe code an online video game store backed by s3 in about 20 minutes, where is the monopoly?
Unless you vibe code 100 million customers into existence you haven't achieved anything. The ability to make something doesn't define a monopoly. Market power does. Steam has it. Multiple companies have tried to do what you said (Epic even looks like they only put 20 min effort in). In some cases they've spent literal billions trying to enter the market and have failed.
That's what makes it a monopoly.
Nobody is stopping you from selling your video games mail order
Your customers are stopping you. Offering something for sale and making a sale are two things so completely in opposites it is literally a defining feature of your company existing or not.
That's not the definition of monopoly. Simply existing has nothing to do with it. Monopoly is determined by market power and dominance. Microsoft has none with the Microsoft Store, it's barely used and generates fuck all share of gaming revenue.
Your ability to find an alternative doesn't make something less of a monopoly. A monopoly is defined by its market power. There are plenty of ways to play games on Windows without Steam, but as a developer if you don't use Steam you've locked out 90% of the PC gaming market.
If you are a larger developer that's not really a good deal for you.
You can always go to Epic and take their money. The reality though is that people look at game distribution today in a vacuum. 30% cut of sales in exchange for instant access to everything they provide (including customers) is pennies compared to the old method of producing boxes and marketing in gaming stores to a far smaller customer base.
Large developers are nothing more than little bitches, whining and wiping away their tears with $100 notes, wishing they made $200million instead of $180million on the last game. Fuck em.
Read the summary again. $10/month isn't for the same service you get from Apple. It's for more including limited use of data and apps. Apple doesn't provide that for free. If all you're doing is emergency texting and sharing your location it's free for you from T-mobile as well.
You must have better electricity prices then I do in California.
I live in Europe. I do not.
For me, gas prices have stayed under $5
Yes your government supporting the car obsession with comically low gas taxes while your infrastructure falls apart around you is well known. But that's beside the point. The GP postulated that in Europe cars have reached price parity. Can you point out where in Europe I can find California?
...though his invention worked superbly -- his theory was a crock of sewage from beginning to end. -- Vernor Vinge, "The Peace War"