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Comment: Not going to work (Score 1) 208

by faragon (#45867543) Attached to: Intel's Knights Landing — 72 Cores, 3 Teraflops
In my opinion, the point of using x86 in order to reuse units from desktop/server CPUs is the base of these experiments. The counterpart is to deal with the x86-mess everywhere. This seems a desperate reaction to AMD's CPU+GPGPU, which also has drawbacks. I bet that both Intel and AMD prefer to keep memory controller as simpler as possible, having a confortable long-run, without burning their ships too early. E.g. a CPU+GPGPU in the same die, with 8 x 128 bit separate memory controllers configured as NUMA (i.e. without channel interleaving/bonding) would be much better, but it would imply expensive chips, motherboards, and more DRAM chips. So I bet we'll have same-die CPU+GPU plus simple memory controller (even with embbeded RAM in 3D package) for the next 20 years (consumer-grade products).

Comment: No like until now: Sega 2.0 overlods (Score 2) 277

by faragon (#45234561) Attached to: Can Nintendo Survive Gaming's Brave New World?
Except for hardcore gamers, in my opinion there is no reason for "low-performing gaming consoles" when in 2-3 years a mid-priced smartphone with HDMI + bluetooth running Android will reach similar results. They can become a platform-agnostic seal, providing what users want from them: Mario stuff and fun family games.

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