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Comment: Re:we want gameplay, not "imperfections in the ski (Score 1) 86

The only roman numeral game in the Final Fantasy series that can be construed as a sequel is Final Fantasy XV and even that is an exceedingly tough sell since it only uses a similar mythology to Final Fantasy XIII, based on information known so far, but it was also initially developed as Versus XIII rather than XV. Each of the rest have their own narratives that are isolated.

Comment: Re:Why? (Score 1) 108

by Talderas (#49592271) Attached to: Messenger's Mercury Trip Ends With a Bang, and Silence

In order to generate propulsion, spacecraft need to eject material. In rocket engines they use combustion to blow a super-hot gas out the back. On probes they may use something less extreme and literally eject gas from a tank. In either case you have a finite amount of fuel to use to generate propulsion and once that fuel runs out you cannot generate more propulsion.

Collecting solar energy to convert into electricity doesn't help. You're not collecting something that you can eject so no propulsion. You would need to find a way to take electricity to generate delta-v.

Comment: Re:Amazing... (Score 1) 206

Japan invaded China in July of 1937. The American ultimatum to Japan to withdraw from China did not occur until after the Japanese signed an accord with Vichy France that allowed the Japanese to station troops in Indochina, arguably to help prevent the flow of supplies to nationalist Chinese forces fighting Japan. That occurred in September of 1940. The US had not deign it fit to demand the Japanese withdraw from either location at those times. Then along comes July 1941 when Japanese invade other portions of Indochina. The US immediately embargos Japan and freezes it assets, which is a fine response, but also demands that Japan withdraw their troops not just from the countries they just invaded, but also from Vichy territory in Indochina on top of their troops in China, neither of which the US had previously made a squeak about. Arguably, the Japanese could have also been worried that the US was also including Manchuko in the China element.

The US was not taking a position that was optimal towards achieving peace but rather chose a course that was going to prod Japan along towards war with the US. A more peace-oriented President or Secretary of State could have likely avoided conflict with Japan but Cordell Hull was not interested and FDR was by no means a peace-loving President as it's fairly obvious he was itching to get into the war and side with Britain. There were plenty of people in charge that peace with Japan was going to be a much harder task to accomplish.

The question I had answered was whether peace with Japan was achievable and war could have been avoided. I wasn't addressing whether letting the Japanese continue doing what they were doing in China was a good decision.

Comment: Re:Amazing... (Score 1) 206

The Pacific theater for WW2 is an interesting study. I suggest you read up on it. If FDR had been more anti-war he would have fired Cordell Hull or reigned him in. Among other things, they wouldn't have demanded that Japan withdraw from Indochina and China after Japan occupied French territory in Indochina. Hull and others through the FDR administration had absolutely no understanding of the Japanese psyche and how much losing face impacted their decisions. That is the lead up to Pearl Harbor. The US declined various diplomatic talks with the Japanese because they were insistent on agreements before the meetings occur. A more anti-war President could and should have at least entertained the meetings rather than just tossing them off because some agreement beforehand couldn't be met.

Comment: Re:The Big 3 Enemies for any Big LAN (Score 1) 48

by decipher_saint (#49522643) Attached to: The Logistics of an eSports Tournament

Yes sorry that's exactly it

The networking guys fixed the problem via network configuration a few years back if I remember, the key thing is that hosts monitor the network and learn how to troubleshoot things quick.

Nothing stalls a laddered tournament faster than teams that can't play, especially if it's ranked

Comment: Re:The Big 3 Enemies for any Big LAN (Score 1) 48

by decipher_saint (#49522615) Attached to: The Logistics of an eSports Tournament

Temperature control is absolutely a huge thing, though sometimes you get locked into a venue

For about 5 years we were using the Mayfield Trade Center and the AC kept overloading and dying, that was utter hell, not just for the people but for the hardware too. Trouble is Edmonton can get up to the 30-40ÂC range in the summer (85-100 F) so you have the power load from the event AND the power load from the AC, it turned out the Mayfield had those systems connected together and it was a big ol' mess.

Comment: The Big 3 Enemies for any Big LAN (Score 4, Interesting) 48

by decipher_saint (#49520761) Attached to: The Logistics of an eSports Tournament

I attend Fragapalooza on a yearly basis and they manage ~200 folks, I've volunteered a few times myself for setup / teardown and over the years some things have become apparent:

1. Power
Having stable power distribution is your top priority, no matter how much you've solved other problems when power goes down it's going to kill everything. Worse yet if you have rolling power issues that's going to put a real kink in your tournament scheduling. The main thing to consider when it comes to power distribution is what kind of hardware is going to show up, if you are using tournament machines where every build is identical then it shouldn't be a problem, if people are bringing their own machines you're going to have to sort out wildly fluctuating power configurations.

2. LAN
Your LAN setup needs to be flawless, monitored and set up to find and eliminate problems. That one person who shows up with DHCP turned on is going to be a cancer, the faster you can find problems like that and solve them the better. You'll also need people to keep an eye out for hacking, tournament play, it happens

3. WAN
Problem 1: You're hosting a LAN style event with a required WAN connection, you can do everything in your power to ensure that you've got the bandwidth to handle X number of simultaneous players as well as whatever the players who aren't in the tournament are playing, even if you handle this perfectly online-only games are a bitch to run tournaments for because if the servers you are connecting to go down your event is over or will drag on way too long. Even checking for potential maintenance windows to ensure there's not going to be downtime during your tournament hours is something important that's easily overlooked.

Other stuff you're going to need to consider is gate security and floor security, not just for things like theft but also for ... conflagrations between players. When people get mad you need to be able to deal with them quickly otherwise things start to escalate, it's bad for your event, it's bad for your attendees.

Anyway, all this stuff probably seems obvious but it's hard to achieve AND maintain

"Life, loathe it or ignore it, you can't like it." -- Marvin the paranoid android

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