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Comment Re:Which Epic games is that? (Score 2) 48

Epic added a Linux build target to Unreal Engine 4.1 in 2014. And since UE5 in 2020 the entire development toolchain has been feature complete in Linux. Meaning you could make your Unreal game on Linux and then release it natively for Linux (and Windows/consoles/mobile devices/etc).

So while Epic has not been the best supporter of Linux, they have not been ignoring it, either. The core engine is ready. What's left is that the anti-cheat software (Easy Anti-Cheat) and the store need to catch up.

Epic looks to be hiring to improve the anti-cheat situation as it currently lacks kernel-level support, and this latest announcement indicates that they're working on getting EGS running as well.

Comment Re: You say that like it's a bad thing (Score 1) 167

Do you think there's a world where Apple suddenly offers inexpensive replacement parts for anything? Sometimes the screens on Chromebooks are as low as $30. I'm sure they're third party panels, but they work and return the device to useful life. How likely is it that Apple offers screen replacements under $100, even to institutional buyers?

Comment Re: You say that like it's a bad thing (Score 4, Interesting) 167

That is repairable by the standards of Apple computers, not the standards of open hardware.

My experience dealing with a Chromebook deployment mirrors one of the grandparent commenters: 90% of the problems are broken screens, Screens are quick and easy to replace if you have the part, but screens cost money and you'll never had as many as you'll eventually need. You'll have extra parts for everything else because of the staggering number of broken screens.

I have an occasional side job dealing with PC/laptop/Chromebook repairs at a local weirdo private Christian Academy. Given that the place definitely seems to have a "go pick the stick I'm going to beat you with"-vibe, I suspect there's actually fewer broken systems than I might see from a similar deployment at a public school. Chromebook screens are still the biggest problem. One of the reasons I got this side gig is that an acquaintance saw the number of devices being written off and just assumed their day-to-day IT person couldn't possibly know what they're doing.

Anything else Apple does, unless their screens are indestructible or only cost $20 to replace, isn't going to help with that.

Comment Re:Late to the party (Score 1) 49

Xbox 1 emulation is in a so-so place right now. Xemu has pretty good compatibility (80% or so), but it is very, very slow.

To date no one has been able to develop an Xbox emulator using high-level emulation, so Xemu takes a low-level approach based around QEMU. Which makes the computational requirements much, much higher*. To the point where there are plenty of games that run at half-speed (or worse) even on the latest CPUs. The current emulators are heavily CPU limited (and to just a couple of threads at that), and CPUs aren't getting faster very quickly these days.

So if Microsoft has an emulation environment with much lower overhead, then that is a significant development. Because even with third-party emulators available, most games aren't currently fully playable on them.

* LLE extends to the GPU as well. So a lot of cycles are burnt emulating parts of the NV2A GPU and its 25 year old peculiarities

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