Comment Re:Frames & pixels obsolete. The future is a p (Score 1) 72
Back in 2002 I was working with image processing, and I came up with a video compression idea: treat the video as a 3D image and apply 3D Fourier transform, then drop the weaker components as done with similar 1D/2D schemes. This would provide a natural balancing between temporal and spatial resolution, depending on the scene. I wasn't much of a programmer back then, but I later realized this would probably be too heavy for practical use. I also learned that the same idea had been put into development around the same time as Ogg Tarkin, but it didn't get very far either.
As a bonus, the Fourier/wavelet format could be decoded in arbitrary resolutions in space or time. This idea is actually used in some music playing libraries, producing 24-bit output from a format intended for 16-bit quality.