I wonder if I can make a solar powered UV flashing light to scare away animals?
A couple UV LED's and a 555 timer. Hell, you might be able to mod one of those solar-powered outdoor lights.
Or just use a bug zapper. Of course, that might kill off the pollenators as well.
they want everything to be the land of unicorns
Ah! So that's the plan! Replace coal with sweet smelling, long burning unicorn dung. Brilliant!
What are all the families that heat their homes with coal going to do?
Maybe use an alternative? Wood pellets, pressed fuel bricks, etc.
I read it that even if the orbital states ain't the variable, the fact that there are 8 electrons in the outermost shell enables a byte to be stored per atom.
Wouldn't that only allow storing three bits, not eight? You can't tell which of the eight electrons are in the outermost shell, just how many there are, so the possible values are 0-8, not 0-255. Nine unique states gives you three bits plus one state left over.
It'd be better to have an open-standard API with an 'insert proprietary blob here' section that would allow for cross-browser compatibility than to refuse to create the open standard and instead end up with a tangle of incompatible browser extensions.
Really? It seems to me that we end up with a tangle of incompatible browser extensions either way. Why would it make any difference whether it's in the form of browser-specific tags or browser-specific DRM plugins?
Of course, a large proportion of the transfer payments really are funded by money created through Treasury / Fed operations. If the summary were correct, and the money all had to be taken from some to give to others, then it would not be possible for the government to run deficits.
The goods and services the money buys are taken from some to give to others, even if the money itself is made up out of thin air. The supply of money may be theoretically unlimited, but there is only so much actual production to go around.
Where, since one is compelled to work, what "the work is worth to the worker" is defined by what you pay them. Quite.
Perhaps I phrased that poorly. By "what the work is worth to the worker", I was referring to the worker's opportunity cost—the value of whatever they gave up (leisure time, less stress, a preferred location, time with family, etc.) in order to receive their pay. Part of the employment arrangement is that you give the worker something they value more than what they have to give up to work for you.
Strictly speaking, most people are not compelled to work; they wouldn't simply die if they quit their jobs. Even assuming sustainable self-sufficiency as the minimum standard, one generally has the option to switch to a less demanding career in exchange for a more restricted lifestyle. To the extent that one puts in more than the minimum effort, the work is elective. (And part of what makes work seem "compulsory" is that the "minimum" standard of living now includes a number of luxuries which were well beyond the reach of royalty not so very long ago.)
The problem with your reasoning is that it presumes that money is given in exchange for work of equal value, but of course the very basis of business is that you pay less than what the work is worth, and the difference is your profit.
You have a very strange notion of how business works. The idea is that you pay more than what the work is worth to the worker, and charge less than what the product is worth to the customer. The difference between these two is your profit. It works because the same good can be worth different amounts to different people.
The middleman isn't getting paid for nothing, either. He provides value to the worker in the form of a predictable paycheck, and value to the customer by organizing workers to produce the desired goods. Without him the (now self-employed) workers would have to go out and find individual short-term jobs on their own, and customers would be limited to such goods as can be produced by individuals or small, close-knit groups.
Choice is a good thing.
...until it comes time to provide support:
SupportDesk(SD): Okay, click on Start.
Customer(C):Um... I don't see Start. Where is it?
SD: It's usually in the bottom left corner. What do you have there?
C: I've got a clock.
SD: Um... Okay, what's in the top left corner?
C: it's sort of a multi-colored circle
SD: Okay, click that and then click System
C:I don't see System
SD:What about a Utilities?
C: No. There's nothing but icons.
SD: I see. Is there a gear icon?
SD:What about tools, like a wrench or screwdriver?
C: No. I've gone one that looks like a car with the hood open, one that has pulleys and a belt, and another that has colored squares and slider controls. It looks like the transporter console on Star Trek.
SD: If you move the mouse pointer over the icons but don't click does a description pop up?
SD: I want you to check the description pop-up of each of those icons. Do any of them say System? C: I've got two. The candle icon says System Settings, and the kitten icon with the red forbidden circle, you know, like on no smoking signs? Well that icon says System configuration.
SD: [aside]It's going to be a long night...[/aside]
Sometimes having conformity is a good thing.
I agree with you, but buy the time you decide to by the ported game, they're already obsolete.
If you've never played it because it was unavailable on your platform, then it's not obsolete. It's brand new.