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Comment: Re:Refresh my memory... (Score 1) 118

Why again are we still supposed to use the ballot box instead of the bullet box?

Because if you can rally enough people to your cause to actually win a war, then you can rally enough people to win an election. The system is designed to have an easier method for regime change than bloodshed, and for good reason: after a typical revolution, the chances of ending up with something better are not high.

Comment: Re:Why are the number of cabs [artificially] limit (Score 1) 65

by phantomfive (#47436353) Attached to: Lyft's New York Launch Halted By Restraining Order

maybe we should think about stupid regulation versus smart regulation

YES thankyou for saying this, you are amazing. Everytime I hear someone engaging in an argument saying, "regulation is bad!" "no, regulation is good!" I hang my head in wonder at the stupidity involved. Couldn't it possibly be that there are some good regulations, and some bad regulations, and that the wise choice is to both oppose and favor regulations at the same time?

Comment: Re:my jimmies are clearly rustled. (Score 1) 1318

Says the guy commenting on the issue without knowing anything about the treatments objected to by other regions - objections just as "sincere" as those from the owners of Hobby Lobby.

Do you seriously think that the sincerity of the beliefs is the only thing the court takes into consideration?

Comment: Re:Outside of Valve I don't think many developers. (Score 1) 68

by UnknownSoldier (#47434973) Attached to: What Happens When Gaming Auteurs Try To Go It Alone?

> Outside of Valve I don't think many developers ... pay enough attention to game design to consistently produce quality games

That's because a game is too dependent on Art + Tech. You can have the world's greatest designer but if they don't understand how to capitalize on Tech & Art _tailored_ for their project you're dead in the water.

There are few Game Designers that are recognized as delivering the goods. Sid Meier, Shigeru Miyamoto, Will Wright, etc. How many of these game designers do the general public even know??

> Games are an awkward state of limbo these days,

AAA games maybe, but not indie. Content creation costs are spiraling out of control. People are getting fed up with grind-for-gear ooh shiny with shallow gameplay.

Minecraft just reach 54 million across all platforms.

Stellar rays prove fibbing never pays. Embezzlement is another matter.