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Comment: Re:PCs aint expensive (Score 5, Insightful) 451

by MindStalker (#46716291) Attached to: Ask Slashdot: How To Start With Linux In the Workplace?

Honestly, this is the solution. Unless you and your coworkers are working for free, the man hours you will waste on transitioning and people having issues with the new machines, be it not knowing the file system or the differences between MS Word and LibreOffice. You should run the numbers and find out.
The machines you need, over their projected lives of 4 years cost $X per employee per day. That $X is likely less than 30 minutes. Is it likely that the new systems will cost you more than the same amount of man-hours in conversion and support?

Comment: Re:Moo (Score 2) 469

Another big issue is that these were 12 top of the line violins. Its pretty impressive honestly to say that violins that hundreds of years old can sound identical to 12 top of the line modern violins. No other 300 year old instrument is likely to sound as good as a modern top of the line version.

Comment: Re:Why separate layers? (Score 2) 149

by MindStalker (#46664831) Attached to: TCP/IP Might Have Been Secure From the Start If Not For the NSA

Most things don't use the entire stack.
TCP/IP needs to be seperate layers because you don't want to use TCP for everything.

Everything on the internet has an IP address, so that is the universal internet layer. You can put TCP or UDP or any number of more obscure layers on top of that.

Most applications squish the sesson,presentation,application layers into one, keeping them seperate is optional, there isn't a separate encapsulation header for each just a session flag to keep track the individual connection.
Under the IP layer (network) you have the data-link and physical layer. data-link is your MAC address (this is neccesary) and physical is your wire, there isn't a protocol there generally, though there is for WIFI for example which doesn't use wires.

Comment: Re:Ohhh... they just invented MultiMUD (Score 1) 75

by MindStalker (#46620783) Attached to: <em>Ultima Online</em> Devs Building Player-Run MMORPG

I doubt they are doing this, but I had thought up an interesting solution to this a while back.
XP can be treated as a universal currency. All servers are assigned XP points based upon the users % spent on their server. So you have a central authentication system that knows user Z spend 40% of his time this month on server X and 60% of his time on server Y this month. Server X in total is slightly less popular and given its 1000 users and their time spent gets allotted say 4000XP, and Server Y with its more 1200 users who spend more time on it gets allotted say 8000XP.
Those servers can have their own internal economy and XP distribution systems, but when you leave the server the server has to decide how much XP to give to this leaving user. It can give it 0, but nobody will use this server, it can give that one user all 8000XP of its monthly allotment but then would piss off the rest of the userbase :) . Upon entering other servers that new server can have a conversion factor in the universal XP that user came in with to their local XP. Now I guess the real issue would be how to stop cheating servers that suck away a users entire XP and never give any back. I guess a universal rule that new servers can't take away XP, and trusted servers can't take away more than 10% of a users XP. Maybe special authentication system for when I user wants to voluntarily give away more than a certain amount to the server they are entering into. Shrugs, something should be workable.

Comment: Re:Makers and takers (Score 1) 676

by MindStalker (#46464865) Attached to: 70% of U.S. Government Spending Is Writing Checks To Individuals

Have you looked at the budget this is referening?
http://www.whitehouse.gov/omb/...
Table 6.1â"Composition of Outlays: 1940â"2019

The "Budget" consist of essentially 2 items.

National Defense: 506 B
Payments for individuals: 2221B
Net Interest rounds up the 3rd biggest item for 208B

While yes, we probably do spend too much on some of these "payment to individuals" items, essentially all services the government buys/pays for is a payment to an individual.

Comment: Re:Holy cow, a decent idea! (Score 2) 597

by MindStalker (#46244959) Attached to: Financing College With a Tax On All Graduates

I think the best system would be a mixed system.
1) Have a tax that pays a high percentage up to a certain amount (State colleges work this way) per credit hour or whatever.
2) Have a national scholarship program that pays for good grades. Our currently scholarship program are a patchwork system and leave out many students.
3) Strict requirements for attending college. If you can't make the grade you get kicked out. Do allow for reentry after a few years, sometimes people have to grow up and mature.

Comment: Re:Makes sense (Score 2) 367

The game itself is providing an interface to rate the game. If you tell it you are going to rate the game a 4 it has you send an email. If you tell it you are going to rate the game a 5, it sends you to the play store, where you can then rate it however you like.

Don't use in-app rating. Go to google play store and rate the game however you want.

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