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Australia

Submission + - Australian Billionaire Plans To Build Titanic II (bbc.co.uk)

SchrodingerZ writes: Just in time to miss the 100 year anniversary of the fatal voyage of the Titanic; Australian mining billionaire Clive Palmer announced he has plans to recreate the Titanic, calling it Titanic II. "It will be every bit as luxurious as the original Titanic but of course it will have state-of-the-art 21st Century technology and the latest navigation and safety systems," says Palmer. He stated it was to be as close to the original as possible, with some modern adjustments. Its maiden voyage is set for 2016.

Comment Not so much about expensive MT any more (Score 4, Interesting) 315

The rage has continued for a few days now and it's no longer just about the unbelievable initial MT lineup that they put in. The focus has shifted almost completely to how CCP seems unable to handle the PR disaster, and how there appears to be a force as of yet unknown at the higher levels of the company that puts emphasis on maximizing revenue and screwing the playerbase over in the process. The senior producer is widely acknowledged as a nice guy and having a similar mindset to veteran players, but the devblog he posted reeks of committee writing and of the CEO in particular, according to some CSM members. This kind of strange behavior and obvious businesstype meddling, in addition to widely known inhouse problems like a serious lack of professionalism and poor quality of workmanship, has the players worried that CCP as a company is turning into a catastrophic trainwreck and the future and wellbeing of their beloved hobby is in danger.

Businesses

Submission + - EVE Players Worried Over Leaked CCP Magazine (evenews24.com)

Jupix writes: Right on the heels of "Incarna", the most impressive technical expansion of EVE Online since 2007's "Trinity", the player community has been buzzing over the leaked latest issue of an internal CCP magazine, "Fearless: Greed Is Good". In it are some startling revelations of movement towards a microtransactions-based business model for EVE and other upcoming CCP games like World of Darkness. In the Fearless article, Kristoffer Touborg alias CCP Soundwave, Game Designer for EVE at CCP, writes: "I would like virtual goods sales in EVE. In fact, I'd like to sell a lot more than vanity items. Does this mean I'm an evil capitalist that, unless stopped, will cause the entire company to catch fire and be buried at sea by a secret team of Navy SEALs? Let's hope not, although that's the impression I get sometimes when interacting with our customers." For years now, the EVE community has been extremely vocal in opposition of microtransactions, opting for a subscription fee that is slightly above those of its competitors. With last Tuesday's "Incarna" expansion, CCP rolled out a microtransactions-based vanity item store.
Crime

Submission + - Violent Games reduce levels of Crime

maroberts writes: According to this paper produced from a collaboration between the University of Texas and the Centre for European Economic Research (ZEW), violent video games may induce aggressive behavior, but the incapacitation effect outweighs this and produces a genuine reduction in violent crime. This paper was referenced in aBBC news story giving reasons why the US crime rates are falling (at least outside the prisons!)

Comment Re:My question is (Score 1) 179

To play devil's advocate for a second, seeing as though the courts dismissed the case, and the legwork was done by the ESA (not exactly competent in catching drug dealers), I think very few actual crimefighting man-hours were lost here... Unless you count the prosecution's time, in which case, if I as a foreigner understand correctly, there's still no shortage of lawyers in the U.S.

One thing, though. Ever played EVE Online? Let me tell you a little story.

The game's got some issues. Mainly technological (it lags like hell under a special set of circumstances) and some to do with game content, balancing, etc. These are other issues but the point is, they have existed for years.

When they were identified as serious problems by the community, for a while there was a wall of silence from the game makers (CCP). For some issues this went on for years, months for some. All the while the community whined away through every channel available to them, most publicly on the game's official forums. At some point the whining had gone on long enough without response that the hopelessness became an in-joke.

Recently, EVE has gained popularity and matured as a product. As a result, CCP has grown and matured as well. And so, they now have some more-or-less strict and very public standards for fixing important issues. What they do now is put together teams of specially hired developers with skills in problems of a specific nature, and assign that team a specific issue. The aforementioned lag, for instance.

What this means for the players is that the issues I was talking about have started to get fixed. There's steady improvement that's visible to the naked eye. All the while, game development goes on normally by the actual developers according to their internal roadmap. Fixing issues goes on in parallel.

Every time there's a new version of EVE, with shiny new features and goodies like ships or other content, there's handful of noisy idiots who start whining on the forums about fixing lag, game balance, the UI or whatever. They demand that CCP halt whatever they are doing until the lag etc. are fixed. Even though the developers are mostly in no way up to to the task like the actual issue-fixing-teams are. Those whine posts on the forums are among the most annoying stuff you could possibly read on there.

Now...

"Whoever enforce IP laws are full of shit, they should be out fixing real issues like murder, like the FBI/police homicide divisions are."

Get my drift?

Comment Re:500 years? (Score 1) 246

They would like the institution to last 500 years, not the structure. It's not good for the historical items if the organisation who takes care of it goes belly up.

Then again, you could also argue that a 20th/21st century building is more likely to withstand 500 years of use than one from the 15th/16th century. Castles excepted, of course.

Announcements

Submission + - OpenTTD 1.0 Released (openttd.org)

Jupix writes: After 6 years of development, the FOSS adaptation of Chris Sawyer's Transport Tycoon Deluxe has reached version 1.0. OpenTTD features dozens of big new features over the game that inspired it, like huge maps, large-scale multiplayer, customizable graphics, an online content delivery system, in addition to hundreds of little improvements and gameplay improvements. The most important feature of them all in recent versions has been the ability to run the game completely stand-alone, without the data files from Transport Tycoon.

Comment Re:unless.. N=1 (Score 1) 467

You're mistaken to state all European countries follow the British method of counting floors. In FI we use the so-called American method and according to Wikipedia this goes for all other Scandinavian countries as well, apart from Denmark.

I'd be interested to know which model the eastern and southeastern European countries use.

For a little flamebait, I'd like to say that the American method is absurdly named in that in my country, I've never heard anyone call it American, or describe it in any way related to the Americans. I'd call it the "modern" method, as opposed to "traditional" method that the British and the central European countries employ.

This is because like most other "traditional" (meaning outdated) systems of counting or naming things, it's pretty much impossible to wrap your head around why anyone would do it like that, unless you've grown up doing it and take it for granted. Why would you say that the ground floor doesn't exist as a floor? That's what floor 0 means. I'm at ground level right now, and I'm pretty sure there's a floor, first floor, underneath... otherwise I'd be on the basement floor, with a broken neck.

Comment Re:So what's the difference? (Score 2, Interesting) 568

thinner and lighter than iphone 3g/s
- And uglier.

3.7" 400x800 AMOLED display
- This is nice.

5MP, LED flash camera
video at 720x480
- These are pointless when the problem with mobile cameras has always been optics, not how many pixels it blows the image up to. I mean the Omnia HD can shoot 720p video but picture quality, which is what you actually want, is subpar. It's blurry and it skips frames. Only sample pics will tell if the camera in the Nexus is actually good, or just high resolution.

3.5mm headphone adapter (first HTC android phone to move away from mini-usb only design)
proximity sensor
light sensor
- Basically they're just catching up with what iphone users already have.

android 2.1
- Still worse than the iPhone OS, at least from looking at the engadget video that was on /. a few days ago. Buggy, jerky, laggy and won't interpret touch correctly at times. I hate the design philosophy behind the iPhone OS but clearly it makes a better OS.

I take it this device is a nice leap forward for HTC users, and that's to be lauded, but it's apparently supposed to be an iphone killer. I'm a huge gadget enthusiast and I'd really like there to be a real iphone killer, but with a product that seems to perform worse than the iphone, they just haven't got one.

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