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Journal Journal: Empirical Data on the "Slashdot Effect"

You may wonder what exactly happens to a site when Slashdot sends its legions of page requests to it. Well, The Metric System blog has an analysis of what happened on November 6th when they received 31,218 page views. You see the breakdown by site and you also see an increase in traffic by 89,094%. While this may by anecdotal, it's the first time I've seen hard numbers on the Slashdot/Digg effect.
User Journal

Journal Journal: Minor and Major updates 8

Pudge made a cool change in discussions- if you link to a comment deep inside a thread and click 'More' the sytem is much more intelligent about crawling down and retrieving children, and then parents and grandparents and so forth up the ancestry. So odds are you'll get more related comments sooner.

We now abbreviate journals in the firehose... so they are more like slashdot stories with a Read More link to the full text.

The big user facing change this week was structural: historically we had 2 different "skeletons" on Slashdot, but with this refresh we unified to a single one. This change simplifies maintenance for us quite a bit (maintaining the idle section and the firehose views of the same data was a royal pain).

You also will see some changes to the firehose.pl layout. We're playing with the tab layout a bit, moving some menus around and better integrating the core functions into the site chrome. It's a bit buggy atm, so feel free to email me if you see something wonky. We're extinguishing a few minor brush fires but there's no forest fires that we're aware of.

User Journal

Journal Journal: The Wind

Zach knows the wind now. I saw him look at the window and see the leaves rustle. He then started making blowing noises. We blow the mobile over his crib whenever we change his diaper, so he knows the blowing noises move objects. But he's translated that to leaves hundreds of feet away through a window. Now I'm not saying he's a genius, but he's pretty awesome.
Music

Journal Journal: Free MP3s From Amazon

I hate to sound like an Amazon fanboy ... what with their 1-click patent crap and all ... but if you've read my comments related to anti-DRM you know I love their MP3 service. It's completely DRM-less (unlike Apple's) and has quite the selection. Well, today I discovered that the yet to be released David Byrne & Brian Eno album has a free MP3 listed for download on Amazon.

This excites me as I hope to see all music distributors (labels, retailers, sites, etc) move towards a model similar to that of Afternoon Records site where the artists pick one or two songs from each album to be distributed for free. Although this doesn't satisfy the N'Syncs and Britney Spears of the music world (where one pop single should sell an entire album of 95% filler), it completely draws me into purchasing more and more music from artists that write their own music.

These selections still seem few and far between on Amazon (Brian Setzer, Ted Nugent & The Apples in Stereo are the only others I can find at the moment) but let's hope this spreads.
User Journal

Journal Journal: Linus Torvalds' Blog 1

I can't tell if this is legit or not but Torvalds may be blogging. It's just inane enough that it might be him though it doesn't have the same feel as his posts that I've read at the KernelTrap.

For example, he seems to use _exclamation_ on kernel threads instead of exclamation like the blog has.
User Journal

Journal Journal: Enforcers

There's a worthwhile This American Life episode about 419 scammers (Act I just past the intro).

Quite interesting (and I must admit it's a more than a little amusing). It begs the question: Do 419 scammer scammers take their anti-scamming too far?
Music

Journal Journal: Artists Rebel Against iTunes Over Album Sales 2

Artists like the eloquent poet Kid Rock are taking a stand against iTunes as they continue to see album sales fall while their hit singles skyrocket in sales on the popular music distribution application. He will be joining Jay-Z in not putting his latest album up for sale on iTunes. I guess Kid's fans were either sending him a message he didn't want to hear or it's just not fair to give consumers a choice. Either way, the world will mourn the loss of Kid's music on iTunes. </sarcasm>
User Journal

Journal Journal: Beta Metamod Updates 28

This won't significantly affect most of you, but we have been working on some meta mod changes. The most user visible change is that the UI we used to use was thrown out, and instead we are using one based on the firehose. Subscribers will see it when they go to the old metamod link although users can see it by going to this version of those hose

The first real change is that we've changed the meanings of the UI around. The old system is 'Fair' and 'Unfair' and the new system is '+' and '-'. The meanings are subtly different. You are no longer rating individual 'Insightful' or 'Troll' or whatever... you are now stating basically "Is this comment good or bad for you". Personally, since I find very few Score:5 funny comments to be actually really funny (and not just cliche memes) I '-' most of them. You are encouraged to be harsh if you don't actually think something is insightful or funny, call it such. The system encourages more of what you + and less of what you -.

You are also welcome now to do more than 10 m2 per day... however we internally have diminishing returns after 10, so you can do more, but they start to matter less and less.

There will undoubtedly be bugs so feel free to email me or vroom at slashdot if you find them. Probably next week or so we'll move this out to everyone, so your assistance is appreciated.

PlayStation (Games)

Journal Journal: The Trouble with PC Ports 1

I wrote a journal entry two years back. I had recently bought Oblivion and had spent 10 hours try to get it to simply run, and the post basically outlined how PC games require far too much effort from the user to simply run, let alone become playable. This post can be regarded as a followup.

I ended up liking Oblivion, so much so that I bought the Game of the Year edition for the PS3. The graphics were a lot better, and there were no control issues or installation worries. Then I ran into the, effectively show stopping, PS3 Vampire Cure Bug, after probably 50+ hours of play. Bethesda apparently have no intention of ever patching or fixing this bug. I can safely say that if I had know that this bug was present, I would never have bough the game.

As I see it, PC game makers like Bethesda, simply are not going to make it in the current generation of games. Show stopping bugs with no official efferot to patch them might be acceptable in PC gaming, but console gaming has historically had a much higher standard when it comes to major bugs and glitches. Even in the days of the PS2, if a game crashed, it was quite a shock, and a major black mark on your opinion of the game. Show stopping bugs with no workaround, are to my memory completely unheard of.

Say what you will, but up until effectively two years ago, the first version of your console game was going to be the last. Companies had no recourse whatsoever apart from a total recall if they needed to change so much as one bit in the game binary. Under those conditions, a very high level of quality was sought and in fact was achieved in the vast majority of cases. Console gamers have spent the last 20+ years playing games that largely did not crash, did not glitch(obtusely), and did not have show stopping bugs. PC gamers have spent the last 20+ years trying, and failing, to get games not to do any of these things.

My point is that console gamers have come to expect a certain level of quality and professionalism, and console game makers have responded accordingly. PC gamers have come to expect patches, hotfixes and workarounds, and PC game makers have become complacent when it comes to errors, and contemptuous towards their users. This does not bode well for "establishment" PC game makers trying to break into the console market. I believe they are, one by one, doomed to fail in this regard.

Unreal Tournament 3 crashes all over the place on PS3. Oblivion:GOTY has character which when spoken to display "I HAVE NO GREETING" default errors. Call of Duty 4's level and art design is aesthetically appalling. The best titles PC gaming has to offer typically end up a second or third rate titles when it comes to console gaming. A lot of this has to do with control schemes. RTS titles and games like the Sims are fundamentally unsuited to a console controller. But it also has to do with the overall quality of PC titles which when compared to console titles, simply don't meet the grade.

It works both ways. Titles among the best that console gaming has to offer typically do not fare well when ported to PCs. Final Fantasy VII, Metal Gear Solid 2, Halo. However, this is likely due to control and framerate issues, and with PC gamepads becoming more common(Xbox 360 pad plug and play in Windows), and graphics cards improving, these issues alleviated somewhat.

However, PC games makers have a much larger step to overcome if they want to break the console market. They need to overcome a culture of complacency. A culture that allows games to be released that will not work without a patch. The culture that allows a game to be shipped with known bugs still present. The culture that thinks graphics improvement means simply increasing texture rates and bloom and has no time for aesthetic design. The culture that essentially holds technical metrics in awe and game players in contempt. It is a culture driven in large part by the backing of PC hardware manufacturers and not the feedback of gamers.

I was looking forward to Fallout 3. But I will no longer be buying it when it arrives. I have been burned quite badly by Bethesda already, and I have no reason to believe that they will change their ways. It's a similar situation with many PC gamer companies. They are steeped in a culture that simply will not work in the console world. I expect many to simply stop releasing console ports in the years ahead, as it becomes clear that console gamers will not tolerate half finished or unsupported products.

There's something to be said for PC gaming. But professionalism among PC game makers is not it.

The Internet

Journal Journal: D2 Remembers What You've Read 5

Well, for subscribers only this week at least. We have a half dozen minor bugs left in the TODO list, but if you are a paying subscriber you can test it out. It works best if you are using the keybindings to navigate. Pressing 'f' takes you to the next unread comment respecting thread order... so you can press that over and over again.

We also added a thing to 'collapse comments after reading' which I think I might turn of as a default setting soon. This is only usable for subscribers atm as well. But basically, as you navigate through a discussion, it collapses the comments you've read after you move on. This makes it really easy to navigate large discussions without having to scroll over 150 comments you've already read.

we're aware of a number of annoying bugs, but hopefully most of them will be squashed by Pudge for this weeks code refresh. If things are stable, we hope to roll this out for everyone rsn.

also my baby cut his first tooth yesterday. My furniture will never be ungnawed upon again.

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