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Comment Re:password manager (Score 1) 191

I've not heard of Lastpass. But when I was looking for a password generator I found KeePass & use that. I then have a cloud drive I keep the DB stored on & install the app on w/e device I need/want to access the accounts stored within on. And while I've not done this myself, I have see KeePass auto enter Username/Password into a website. I just copy/paste them manually, and the apps erase the clipboard after 30sec for the more security conscience.
Using a password manager of any sort allows you to have long random passwords and not have to actually remember any of them, unless you secure access to them with another password. Considering the issues that have been highlighted where having multiple significant accounts tied to the same username & password, I would highly recommend everybody use some sort of a password manager besides a web browser password storage.

Comment Re:Anti-aliasing (Score 1) 204

I run a mixture of Dell UP2414Q and IBM T221 monitors. The Dell has 185 pixels per inch, the T221 a bit more. Personally I find that with 200% font scaling (in Windows) there is no need for anti-aliasing and I have it turned off.

Comment Re:DPI Scaling (Score 1) 204

Have you tried Windows's DPI scaling? I am using Windows 7 with 200% font size and it works well. Before that I used Windows XP and that worked almost as well. To get a usable scaled display, pick exactly 200% so that if icons have to be scaled up they do so cleanly - I agree that odd multiples like 150% can look ugly. Next, make sure Aero is turned off and switch back to a 'classic' theme. The scaling is set in Control Panel -> Display -> Set custom text size (DPI). I use this at work and PuTTY, Firefox, Microsoft Office and sundry other tools all work fine. The only things which don't scale, annoyingly, are the command prompt window and Remote Desktop.

Comment Re:In other news: Are 4K displays worth getting ye (Score 1) 204

It depends what you do. For text-based workflow (Emacs, web browsing, possibly an IDE) 30Hz is fine. I've even gone as low as 12Hz refresh (on an early model IBM T221 connected to a laptop with only a single DVI output) and it was usable. Tip: if you do end up with 30Hz, Nvidia cards let you turn off vsync. This seems to speed up refresh a bit, making the mouse pointer smoother.

Comment Re:in the meantime : (Score 1) 204

Try turning off Aero, going back to a 'classic' (Windows XP style) theme, and setting 200% font size scaling in Control Panel 'set custom text size (DPI)'. At least, this does the trick on Windows 7 and I expect 8 would be similar.

Comment Re:In other news: Are 4K displays worth getting ye (Score 1) 204

FWIW, at work I use 24" 4k monitors with 200% font scaling on Windows 7, and pretty much every application works fine. The only thing which doesn't scale is the command prompt window. Note that I am talking about the old font size selector in Control Panel which has been there for years and years - the first thing to do is to turn off all of that Aero crap.

Comment Re:First impressions (Score 1) 220

Yes, I wonder the same thing. I use Pale Moon on a portable (Panasonic CF-U1) which has a reasonable amount of RAM (2 gigs) but the slowest hard disk you've seen since about 1988. The disk is an SSD but so slow it might as well be a floppy drive. Browsing is subject to freezes on disk activity and I guess that some of that might be due to the disk cache. Firefox's new code should help that, so it might make vanilla Firefox faster than Pale Moon on this machine.

Comment Re:Why? (Score 1) 120

Actually, the scenario I was describing is one that would benefit most multiplayer games, even locally rendered ones. With multiplayer games you aren't just rendering 1 scene & responding to the inputs from the one viewing the scene, but several players' inputs all at once, then have to make sure that the scene for all those players are correct. You can see the problems lag introduces when you do a large portion of the calculations on the server(as to prevent or deter cheating) in games like FFXIV(Google "FFXIV Titan Extreme Lag Issue" to see what I mean). Even when nobody has crippling lag issues, it's still evident when you see your entire party burst move at the last second to avoid a killing blow, when you know that they would have moved at the same time & speed you did. And this is a game where not only is the scene rendered locally, but all the primitives are available from local sources as well.
Using these predictive algorithms for player input & scene construction, would allow you to ship several scenes to each player, showing not only their immediate actions but the predicted actions of the other players. By predicting the actions of each player, the server could then more correctly account for those actions even when lag issues might have prevented the player from reacting the mob's attack quickly enough. As it stands right now, due to lag you might not even see the attack happen, even if it has a long cast/charge time, before you are hit with it.

Submission + - Some raindrops exceed their terminal velocity (sciencemag.org)

sciencehabit writes: New research reveals that some raindrops are “super-terminal” (they travel more than 30% faster than their terminal velocity, at which air resistance prevents further acceleration due to gravity). The drops are the result of natural processes—and they make up a substantial fraction of rainfall. Whereas all drops the team studied that were 0.8 millimeters and larger fell at expected speeds, between 30% and 60% of those measuring 0.3 mm dropped at super-terminal speeds. It’s not yet clear why these drops are falling faster than expected, the researchers say. But according to one notion, the speedy drops are fragments of larger drops that have broken apart in midair but have yet to slow down. If that is indeed the case, the researchers note, then raindrop disintegration happens normally in the atmosphere and more often than previously presumed—possibly when drops collide midair or become unstable as they fall through the atmosphere. Further study could improve estimates of the total amount of rainfall a storm will produce or the amount of erosion that it can generate.

Comment Re:Why? (Score 1) 120

Where I see this as highly beneficial is WebGL based games. You can construct most of each scene on the server, ship it to the browser & have the browser do the final rendering. But to do the scene construction, you'll need to know each player's actions. If you can predict this, then you can ship several different based on your predictive algorithms, then have the browser render the one that closest matches what was actually done. Since DeLorean includes a corrective depth & rotation matrix, you can avoid some of issues with mis-predictions.
I kinda want to see how they implement it so that I could play with it. Plus, I wonder if it could be applied to other branching activities.

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