I agree. Which OU had control of the space? Where's the dirt? Is even there a single decent paparazzo left in science reporting?
I give kudos to the selection of the "special projects" building though*. Nothing like a remote corner of campus with sloped earthwork embankments around all the lab windows for doing something like this. Do you realize how much of a success this indicates for NIST's culture of safety (which they've been working hard on ever since that little Pu oops in Boulder)? Even their alleged illicit activity takes safety into consideration (although the explosion indicates the potential perp. missed something in the hazard analysis - but hey, what do you expect from criminals).
*For those that don't know, that was a politically clever rename of the hazards building, similar to how they also came up with the Center for Neutron Research name.
I'm sure it wouldn't be the first time an author called a journal editor (or reviewer) nasty names based on received comments.
Hmm... I wonder if the AC would have said the same thing if shortscruffydave had called out a syntax error in C; you know, nothing code breaking, just sloppy editing.
I have a dream of when my children, and my children's children, can read/listen/watch recordings of extremely important public cultural events over the internet and not be committing copyright infringement.
Sorry - knee jerk response to the dream phrase made it as far as the keyboard.
Good move, but doesn't address useful (but subjective) claims like satisfaction guaranteed. I remember as a kid saving for most of a year to buy one of the later KQ games. I played through it fast, (but probably more than two hours, but not by much) and wasn't challenged/entertained as the past KQ games (or other Sierra titles like the QFG series) indicated I should be - in light of past experiences, I felt pretty mislead about the experience which should have been in that box. Overall, I was pretty bummed out - both about the game and the price. I was able to take it back to the store (Sears I think), explain the experience, and get my money back.
These days it's easy to find out info/reviews of a game - and experience will help you evaluate something within that two hour window, but I think fears of abuse may have curtailed the usefulness of this program. Obviously there's a line between "I'm taking my money back because I don't like the ending/plot/fact that they killed Data-but-not-really" and "I'm asking for my money back because the product was clearly broken/unfinished/incomplete," but neither can be evaluated within that two hour play window. Personally, it's still a tough call for me to buy a full price game on Steam - what with the DRM and non-transferability of the software. Steam sales are nice, but my kids will never get the chance to loan their game disks to a friend or pick through bins at a garage sale or pawn shop for interesting game titles. The grass was greener when DRM meant looking up something in Fodor's guide too. Ok, ok... I'll toddle along now, but do try to stay off the lawn.
1: In Soviet Russia,
2: supernovas command you -
3: in Vi;
4: ???
5:you insensitive profiting clod!
The one day you'd sell your soul for something, souls are a glut.