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Submission + - The daily harassment of women in the game industry (polygon.com)

An anonymous reader writes: Brianna Wu, leader of a game development studio, has an article exposing the constant harassment of women in the games industry. She says, "I’m not writing this piece to evoke your sympathy. I’m writing to share with you what prominent, successful women in the industry experience, in their own words." She goes through the individual stories of several women targeted by this vitriol, and tries to figure out why it happens. Quoting: "We live in a society that’s sexist in ways it doesn’t understand. One of the consequences is that men are extremely sensitive to being criticized by women. ... This is why women are socialized to carefully dance around these issues, disagreeing with men in an extremely gentle manner. Not because women are nicer creatures than men. But because our very survival can depend on it. ... Growing a thicker skin isn't the answer, nor is it a proper response. Listening, and making the industry safer for the existence of visible women is the best, and only, way forward."

Submission + - U.K. Cabinet Office Adopts ODF as Exclusive Standard for Sharable Documents (consortiuminfo.org)

Andy Updegrove writes: The U.K. Cabinet Office accomplished today what the Commonwealth of Massachusetts set out (unsuccessfully) to achieve ten years ago: it formally required compliance with the Open Document Format (ODF) by software to be purchased in the future across all government bodies. Compliance with any of the existing versions of OOXML, the competing document format championed by Microsoft, is neither required nor relevant. The announcement was made today by The Minister for the Cabinet Office, Francis Maude. Henceforth, ODF compliance will be required for documents intended to be shared or subject to collaboration. PDF/A or HTML compliance will be required for viewable government documents. The decision follows a long process that invited, and received, very extensive public input – over 500 comments in all.

Submission + - Oso disaster had its roots in earlier landslides (washington.edu)

vinces99 writes: The disastrous March 22 landslide that killed 43 people in the rural Washington state community of Oso involved the "remobilization" of a 2006 landslide on the same hillside, a new federally sponsored geological study concludes.

The research indicates the landslide, the deadliest in U.S. history, happened in two major stages. The first stage remobilized the 2006 slide, including part of an adjacent forested slope from an ancient slide, and was made up largely or entirely of deposits from previous landslides. The first stage ultimately moved more than six-tenths of a mile across the north fork of the Stillaguamish River and caused nearly all the destruction in the Steelhead Haven neighborhood. The second stage started several minutes later and consisted of ancient landslide and glacial deposits. That material moved into the space vacated by the first stage and moved rapidly until it reached the trailing edge of the first stage, the study found.

The report, released Tuesday on the four-month anniversary of the slide, details an investigation by a team from the Geotechnical Extreme Events Reconnaissance Association, or GEER. The scientists and engineers determined that intense rainfall in the three weeks before the slide likely was a major issue, but factors such as altered groundwater migration, weakened soil consistency because of previous landslides and changes in hillside stresses played key roles.

"Perhaps the most striking finding is that, while the Oso landslide was a rare geologic occurrence, it was not extraordinary," said Joseph Wartman, a University of Washington associate professor of civil and environmental engineering and a team leader for the study.

"We observed several other older but very similar long-runout landslides in the surrounding Stillaguamish River Valley. This tells us these may be prevalent in this setting over long time frames. Even the apparent trigger of the event – several weeks of intense rainfall – was not truly exceptional for the region," Wartman said.

Submission + - Why are the world's scientists continuing to take chances with smallpox? (thebulletin.org)

Lasrick writes: MIT's Jeanne Guillemin looks at the recent blunders with smallpox and H5N1 at the Centers for Disease Control and the National Institutes of Health to chronicle the fascinating history of smallpox eradication efforts and the attempts (thwarted by Western scientists) to destroy lab collections of the virus in order to make it truly extinct. 'In 1986, with no new smallpox cases reported, the World Health Assembly, the decision-making body of the WHO, resolved to destroy the strain collections and make the virus extinct. But there was resistance to this; American scientists in particular wanted to continue their research.' Within a few years, secret biological warfare programs were discovered in Moscow and in Iraq, and a new flurry of defensive research was funded. Nevertheless, Guillemin and others believe that changes in research methods, which no longer require the use of live viruses, mean that stocks of the live smallpox virus can and should finally be destroyed.

Submission + - Microsoft Is Testing Developer Biometrics To Predict Software Bugs 1

rjmarvin writes: Microsoft Research is testing a new method for catching errors and bugs in while developers code: biometrics
http://sdtimes.com/sd-times-bl.... By measuring a developer's eye movements, physical and mental characteristics as they code, the researchers measured alertness and stress levels to predict when a programmer will make a coding error. In a paper entitled "Using Psycho-Physiological Measures to Assess Task Difficulty in Software Development" http://research.microsoft.com/..., the researchers summarized their study of 15 developers where they strapped an eye tracker, an electrodermal sensor and an EEG sensor to developers as they programmed various tasks. The study found that biometrics predicted task difficulty for a new developer 64.99% of the time. For a new development task, the researchers found biometrics to be 84.38% accurate. The researchers did not, however, comment on the invasiveness of biometric sensors to developers.

Submission + - Researchers fully 'delete' HIV from human cells for the first time

mrspoonsi writes: So far, HIV has eluded a cure because it installs its genome into human DNA so insidiously that it's impossible for our immune system to clear it out. While current treatments are effective, a lifetime of toxic drugs are required to prevent its recurrence. But researchers from Temple University may have figured out a way to permanently excise it using a highly-engineered HIV "editor." Here's how it works: the team analyzed a part of our immune system that fights infection and built a "guide RNA" strand consisting of 20 nucleotides (RNA building blocks). Those strands were then injected into cells typically infected with HIV, like T-cells. There, they targeted the end parts of the virus's gene and snipped out all 9,709 nucleotides that made up its genome. Since the guide RNA strand contained no human DNA sequences, it left the host cell intact — but free from HIV.

Submission + - Google, CNN Leaders in "Advertising Pollution" 1

theodp writes: "Everyone gets that advertising is what powers the internet, and that our favorite sites wouldn't exist without it," writes longtime ad guy Ken Segall in The Relentless (and annoying) Pursuit of Eyeballs. "Unfortunately, for some this is simply license to abuse. Let's call it what it is: advertising pollution." CNN's in-your-face, your-video-will-play-in-00:25-seconds approach, once unthinkable, has become the norm. "Google," Segall adds, "is a leader in advertising pollution, with YouTube being a showcase for intrusive advertising. Many YouTube videos start with a mandatory ad, others start with an ad that can be dismissed only after the first 10 seconds. Even more annoying are the ad overlays that actually appear on top of the video you're trying to watch. It won't go away until you click the X. If you want to see the entire video unobstructed, you must drag the playhead back to start over. Annoying. And disrespectful." Google proposed using cap and trade penalties to penalize traditional polluters — how about for those who pollute the Internet?

Submission + - Japan To Offer $20,000 Subsidy For Fuel-Cell Cars (reuters.com)

An anonymous reader writes: Toyota is on track to launch the first consumer fuel-cell car in Japan next year, and the country's Prime Mininster says the government wants to assist the new alternative to gas-driven vehicles. Shinzo Abe announced that Japan will offer subsidies of almost $20,000 for fuel cell cars, which will decrease the Toyota model's cost by about 28%. He said, "This is the car of a new era because it doesn't emit any carbon dioxide and it's environmentally friendly. The government needs to support this. Honda is also planning to release a fuel-cell car next year, but experts expect widespread adoption to take decades, since hydrogen fuel station infrastructure is still in its infancy.

Submission + - World Health Organization Calls For Decriminalisation of Drug Use (tdpf.org.uk)

An anonymous reader writes: We've known for a while: the War on Drugs isn't working. Scientists, journalists, economists, and politicians have all argued against continuing the expensive and ineffective fight. Now, the World Health Organization has said flat out that nations should work to decriminalize the use of drugs. The recommendations came as part of a report released this month focusing on the prevention and treatment of HIV. "The WHO's unambiguous recommendation is clearly grounded in concerns for public health and human rights. Whilst the call is made in the context of the policy response to HIV specifically, it clearly has broader ramifications, specifically including drug use other than injecting. In the report, the WHO says: 'Countries should work toward developing policies and laws that decriminalize injection and other use of drugs and, thereby, reduce incarceration. ...Countries should ban compulsory treatment for people who use and/or inject drugs." The bottom line is that the criminalization of drug use comes with substantial costs, while providing no substantial benefit.

Submission + - Dungeons & Dragons' Influence and Legacy (newyorker.com)

An anonymous reader writes: This year is the 40th anniversary of the launch of Dungeons & Dragons, and it's getting a lot of mainstream attention. Long-time and former players are examining the game's influence and its legacy, even as it's being introduced to yet another generation of kids. "For countless players, Dungeons & Dragons redirected teen-age miseries and energies that might have been put to more destructive uses. How many depressed and lonely kids turned away from suicide because they found community and escape in role-playing games? How many acts of bullying or vandalism were sublimated into dice-driven combat? ... ow many underage D.U.I.s never came to pass because spell tables were being consulted late into the night?" Meanwhile, as people who played the game long ago have grown into adults producing their own works, our culture has reaped the benefits of D&D's influence. "The league of ex-gamer writers also includes the 'weird fiction' author China Miéville (The City & the City); Brent Hartinger (author of Geography Club, a novel about gay and bisexual teenagers); the sci-fi and young adult author Cory Doctorow; the poet and fiction writer Sherman Alexie; the comedian Stephen Colbert; George R. R. Martin, author of the A Song of Ice and Fire series (who still enjoys role-playing games). Others who have been influenced are television and film storytellers and entertainers like Robin Williams, Matt Groening (The Simpsons), Dan Harmon (Community) and Chris Weitz (American Pie)."

Submission + - Amazon Isn't Killing Writing, The Market Is (techcrunch.com)

An anonymous reader writes: Amazon has been struggling for price control of the book and ebook markets for years, battling publicly and privately with publishers while making a lot of authors nervous. With yesterday's announcement of "Kindle Unlimited," a Netflix-like book subscription service, Amazon is reaching their endgame in disrupting the book-selling business. But there are other companies doing the same thing, and an article at TechCrunch makes the case that it's the general market, rather than any company in particular, that's making it harder for authors to make a living. "Driving the prices lower isn’t likely to expand the market of readers, since book prices don't seem to be the deciding factor on whether someone reads a book (time is). But those lower prices directly shrink the incomes of authors, who lack any other means of translating their sales into additional revenue. That’s why I don't think the big revolution for writers and other content producers will come from Amazon, but rather from startups like Patreon, which allow producers to build audiences directly and develop their own direct subscription model with their most fervent fans."

Submission + - NASA: Lunar Pits and Caves Could House Astronauts (nasa.gov)

An anonymous reader writes: Astronomers have documented hundreds of holes on the lunar surface. These aren't simply craters, but actual pits ranging from 5 to 900 meters across. Scientists suspects many of these will lead to underground cave systems, which NASA says would be great spots for an astronaut habitat once we get back to the Moon. "A habitat placed in a pit — ideally several dozen meters back under an overhang — would provide a very safe location for astronauts: no radiation, no micrometeorites, possibly very little dust, and no wild day-night temperature swings," said Robert Wagner of Arizona State University. He says it's time to send probes into a few of these pits to see what they're like: "Pits, by their nature, cannot be explored very well from orbit — the lower walls and any floor-level caves simply cannot be seen from a good angle. Even a few pictures from ground-level would answer a lot of the outstanding questions about the nature of the voids that the pits collapsed into. We're currently in the very early design phases of a mission concept to do exactly this, exploring one of the largest mare pits."

Submission + - Digital Currency Bases Value In Reputation (wired.com)

An anonymous reader writes: If digital currencies are fundamentally different than physical ones, why do they work in the same way? That's a question being asked by Couchbase co-founder J. Chris Anderson, who's building a currency and transaction system where reputation is the fundamental unit of value. "Unlike with bitcoin—which keeps its currency scarce by rewarding it only to those who participate in what amounts to a race to solve complex cryptographic puzzles—anyone will be able to create a new Document Coin anytime they want. The value of each coin will be completely subjective, depending on who creates the coin and why. 'For example, the coin my disco singer friend created and gave me at my barbeque might be what gets me past the rope at the club,' Anderson says. A coin minted by tech pundit Tim O’Reilly might be highly prized in Silicon Valley circles, but of little interest to musicians. 'It’s a bit like a combination of a social network with baseball trading.'" Anderson isn't aiming to supplant Bitcoin, or even challenge the money-exchange model that drives society. But he's hoping it will change the way people think about currency, and open up new possibilities for how we interact with each other.

Submission + - Ask Slashdot: How Many Employees Does Microsoft Really Need? (slashdot.org)

An anonymous reader writes: Yesterday, word came down that Microsoft was starting to lay off some 18,000 workers. As of June 5th, Microsoft reported a total employee headcount of 127,005, so they're cutting about 15% of their jobs. That's actually a pretty huge percentage, even taking into account the redundancies created by the Nokia acquisition. Obviously, there's an upper limit to how much of your workforce you can let go at one time, so I'm willing to bet Microsoft's management thinks thousands more people aren't worth keeping around. How many employees does Microsoft realistically need? The company is famous for its huge teams that don't work together well, and excessive middle management. But they also have a huge number of software projects, and some of the projects, like Windows and Office, need big teams to develop. How would we go about estimating the total workforce Microsoft needs? (Other headcounts for reference: Apple: 80,000, Amazon: 124,600, IBM: 431,212, Red Hat: 5,000+, Facebook: 6,800, Google: 52,000, Intel: 104,900.)

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