It's amazing the differences, working on a long term project. How long term? Our first released version was in the mid-nineties - and yes, we're doing more than just maintenance, even now. It's a defense project.
I'm on a team (within the larger project, which is 70-100 people) of seven people. Four are over forty, in some cases by a lot, one is about to turn forty, I'm thirty-three, and then we have our one, shiny just out of college person. We're pretty representative of the project as a whole, with the UI team trending younger than the others. The idea that older people don't know what they're doing, even on new languages, is pretty silly to me.
Conversely, some games have too much plot to be made into movies. With the announcement of a (direct to DVD, anime style) Dragon Age movie, the fan community I belong to when crazy. In a negative fashion. Why? We knew they would never make the choices we made. Heck, it's a mainly female community and we started with the cynical observation that they would surely pick a male hero.
So: you need a game that has a recognizable plot line to it, but not one that allows much impactful choices by the player.
Despite having approval on the novels (at least, that's what I've heard), Lucas let a lot of things go into the novels that he later contradicted with the prequels. I feel tremendous sympathy for these novelists scrambling to reconcile what has been written and things that are now, for good or ill, considered canon.
Re: GP's comments about the MMO, I got the impression that Bioware and the Old Republic era works have a much better odor among fans. I know that my husband, who is a much bigger fan than I am, is chomping at the bit for TOR to come out. (And I assure you, he is definitely anti-prequel. He's currently running a D6 WEG Star Wars tabletop game in which he has repeatedly hammered home to the players that the events of the prequels are NOT what happened in his game.)
Because of the cultural perception that romance Isn't Manly, we've developed such low expectations that one to four days (throw in anniversary and birthday) seems great. I will say that the geeky males I've dated seem to be better at it than the average, though.
(And I'm from Michigan and I've heard of Sweetest Day.)
An Ada exception is when a routine gets in trouble and says 'Beam me up, Scotty'.