Comment: Technically, my ex-husband's business (Score 1) 252
Building a Telegraph Using Only Stone Age Materials 238
from the from-scratch dept.
Comment: Light Without Darkness (Score 1) 314
Comment: Re:Then again... (Score 1) 131
Comment: Outside? Hot. Inside work? (Score 1) 525
Comment: Working on a long term project (Score 3, Interesting) 543
It's amazing the differences, working on a long term project. How long term? Our first released version was in the mid-nineties - and yes, we're doing more than just maintenance, even now. It's a defense project.
I'm on a team (within the larger project, which is 70-100 people) of seven people. Four are over forty, in some cases by a lot, one is about to turn forty, I'm thirty-three, and then we have our one, shiny just out of college person. We're pretty representative of the project as a whole, with the UI team trending younger than the others. The idea that older people don't know what they're doing, even on new languages, is pretty silly to me.
Comment: Too little or too much plot (Score 1) 385
Conversely, some games have too much plot to be made into movies. With the announcement of a (direct to DVD, anime style) Dragon Age movie, the fan community I belong to when crazy. In a negative fashion. Why? We knew they would never make the choices we made. Heck, it's a mainly female community and we started with the cynical observation that they would surely pick a male hero.
So: you need a game that has a recognizable plot line to it, but not one that allows much impactful choices by the player.
Comment: Re:Way too late! (Score 1) 239
Thought I'd share just because it is still interesting.
I read Neuromancer in the mid-90's, and still found it an interesting read, though I did have the urge to through a bucket of soapy water over everything, with the dark and gritty descriptions.