A warrant should only mean that someone has been granted a legal right to search for and seize specific property. It should not mean that the owner has any obligation to do anything other than stay out of their way. In particular, if the property is not on the premises (or, as in this case, is entirely out of the court's jurisdiction), there is no reason the owner should feel obligated to say where it is or fetch it. Make them get a warrant for the correct place first—if they can. After all, a warrant is supposed to "particularly [describe] the place to be searched, and the persons or things to be seized."
I guess since it conducts heat well it won't go poof like this earlier material:
http://www.scientificamerican....
Minecraft is about _user-driven narrative_, not designer driven narrative.
Skip the first 2 minutes of this epic talk on Game Design
* Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way
http://www.gdcvault.com/play/1...
> Do you claim that hard win/lose conditions are required for a [successful] game?
You are conflating the issue. Remove the word successful.
A game by definition has a wining / losing condition, otherwise you have a digital toy.
Will Wright considers Sim City to be a toy.
"I have no mouth and I must design"
http://www.rpg.net/oracle/essa...
> does not mean that Pacific Rim is just as bad
But yeah, movies are independent of one another. Same lame-ass story, remakes, reboots, reimagining, refuse, year after year.
* 57 movie remakes and reboots currently in development
http://www.denofgeek.com/movie...
Last I checked there was no RTC (Real Time Clock). Don't see any mention of timer chips?
> Outside of Valve I don't think many developers
That's because a game is too dependent on Art + Tech. You can have the world's greatest designer but if they don't understand how to capitalize on Tech & Art _tailored_ for their project you're dead in the water.
There are few Game Designers that are recognized as delivering the goods. Sid Meier, Shigeru Miyamoto, Will Wright, etc. How many of these game designers do the general public even know??
http://www.businesspundit.com/...
> Games are an awkward state of limbo these days,
AAA games maybe, but not indie. Content creation costs are spiraling out of control. People are getting fed up with grind-for-gear ooh shiny with shallow gameplay.
Minecraft just reach 54 million across all platforms.
https://twitter.com/pgeuder/st...
That is not telling the complete picture. I had dinner with Romero a few years back at one E3 and specifically asked him "Why did Daikatana fail?" not knowing how that would go.
He said 2 reasons:
* Hired people in the wrong order. He said you need to hire your most experienced people *first*.
* He messed up.
The design was only part of the problem.
"Imitation is the sincerest form of television." -- The New Mighty Mouse