That's why in video games, any halfway decent "AI" has to be handicapped so it doesn't beat the living crap out of humans...
Uh huh. Is that also why that any game where you're doing an escort mission the AI you're having to escort is doing some of the stupidest stuff to get itself killed? Aim bots aren't intelligence either. It's nothing more than a variant on a frick'n raycast rendering engine applied to actor positioning. AI drivers in racing games? I've played plenty, and programmed a few (rFactor allows screwing with the Robot Driver scripts), at what you consider to be "above human performance" The AI isn't doing anything especially smart, it just knows EVERYTHING about the rest of the variables in the simulation... And that right there is the crux of why you can't say AI is ready to completely take over from a human.
If an "AI" in a game is impossible to strategically defeat in a game (and not because of Ultra high HP, or it's carrying a 1 hit kill mega gun) it's never because of any real intelligence that's been programmed in. It's because the "AI" knows exactly Every. Single. Variable. of where Every. Single. Actor. is in the environment... including the Player's actor(s) and actors that aren't even visible to the player yet. You cannot take that same AI and expect it to function as well in the real world, because it can only ever have as much information as the human does.... and it has to be programmed with situational experience to know how to react to ever changing variables that it cannot pre-read like it could in the simulated world that it controls every aspect of.
As someone who has played around with various AI technologies in the past (Ultra HAL Assistant being one), I can tell you that it took a hell of a lot of time to get my computer to "understand" certain basic concepts that my 3 year old mastered before he was 2. AI is not ready to take over for us, not by a long shot, and anyone who would use video games as a demonstration of the "powah of teh AI" has no fucking concept whatsoever of what Artificial Intelligence really entails; and yes, that includes you as well, drinkypoo. Also as an example for whatever it's worth given that it's a paper and Proof of Concept done by a CIS student, if you take a computer program outside of the simulated environment and measure its performance... it doesn't quite measure up to the level of skill a human player has in the same games. I'm not saying it's impossible for AI to get to a point where it's good enough...we're just not even close yet.