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Comment Re:Romantic spontaneously... (Score 1) 470

Because of the cultural perception that romance Isn't Manly, we've developed such low expectations that one to four days (throw in anniversary and birthday) seems great. I will say that the geeky males I've dated seem to be better at it than the average, though. :)

(And I'm from Michigan and I've heard of Sweetest Day.)

Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
Games

EVE Online Battle Breaks Records (And Servers) 308

captainktainer writes "In one of the largest tests of EVE Online's new player sovereignty system in the Dominion expansion pack, a fleet of ships attempting to retake a lost star system was effectively annihilated amidst controversy. Defenders IT Alliance, a coalition succeeding the infamous Band of Brothers alliance (whose disbanding was covered in a previous story), effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets. A representative of the alliance claimed to have destroyed a minimum of four, possibly five or more of the game's most expensive and powerful ship class, known as Titans. Both official and unofficial forums are filled with debate about whether the one-sided battle was due to difference in player skill or the well-known network failures after the release of the expansion. One of the attackers, a member of the GoonSwarm alliance, claims that because of bad coding, 'Only 5% of [the attackers] loaded,' meaning that lag prevented the attackers from using their ships, even as the defenders were able to destroy those ships unopposed. Even members of the victorious IT Alliance expressed disappointment at the outcome of the battle. CCP, EVE Online's publisher, has recently acknowledged poor network performance, especially in the advertised 'large fleet battles' that Dominion was supposed to encourage, and has asked players to help them stress test their code on Tuesday. Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures. The incident raises questions about CCP's ability to cope with the increased network use associated with their rapid growth in subscriptions."

Comment News Reading First (Score 1) 258

I do all of my news (followed by webcomics) first thing, so all I had open was my email program and Firefox. Just for kicks, I opened up my development environment* and that bumped me to 18 - I didn't have a ton of files open before the holidays.

* Rational Apex - I do Ada work. Please, no expressions of pity.

Comment Education or work environment? (Score 2, Insightful) 686

I admit, my data is a little stale - I graduated HS/College in 95/99.

I work at a defense contractor. There's a little bit of sexism that seems to be primarily from older former military types, where I think it's less that I'm a female programmer than I'm a female programmer working on artillery software. And the one time that I overheard a co-worker who got passed over for promotion in favor of me comment that to get his promotion he would have to change his gender.

In college, I was in the first class of women that they admitted. (It was an all engineering and science university.) To placate people, they accepted additional students equal to the number of women so that no one would whine that they could have gotten in, if it weren't for those girls. The most sexism I had to put up with was actually from my Psych prof, of all people. Other than that, I think the divide was more between the merely-geeky-enough-to-go-there and the ubergeek types. Anyway, they opened up their pool of applicants and the average GPA went up quite a bit.

I was very lucky; we had conversations about this in college, given our environment. I knew someone who's own father didn't want her to go to college because "you'll just get married and waste all that learning". We all had to deal with teasing in high school, etc, but it's difficult to tell if it's the same as what other geeks went through, or worse for women. Personal experiences are difficult to compare.

Games

Revisiting the "Holy Trinity" of MMORPG Classes 362

A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."
Idle

Canadian Blood Services Promotes Pseudoscience 219

trianglecat writes "The not-for-profit agency Canadian Blood Services has a section of their website based on the Japanese cultural belief of ketsueki-gata, which claims that a person's blood group determines or predicts their personality type. Disappointing for a self-proclaimed 'science-based' organization. The Ottawa Skeptics, based in the nation's capital, appear to be taking some action."

Comment None... (Score 1) 369

While I used to go to libraries as a kid when my parents were unwilling to support my reading habit financially, I don't really go anymore because if I enjoy a book, I want to keep it and reread it. (I can understand my parents not buying me as many books as I could read - it probably would have lead to bankruptcy.) I like to think I'm a good judge of whether I'll enjoy a book, and I can always find people to gift with it or exchange if I don't like a book. I absolutely don't buy hardcovers except from authors I have already enjoyed, though.

Comment Adventure for the Atari 2600 (Score 0, Redundant) 261

I suppose technically you were allowed there, but not in normal game play. For those who have never played it, Adventure was a rudimentary CRPG - there were two or three castles depending on difficulty and up to three dragons, assorted magic items like the spear and passwall, and your goal was to find the chalice and return it to the gold castle.

In one of the castles, there was a set of catacombs, and in the catacombs there was a magic item with no other purpose than this, usually referred to as the Dot or Grey Dot. It was one pixel and embedded in the wall in an area that you needed the passwall to get to. Then you brought that and other magic items to a certain area and you could go through a wall to a secret room that read 'Created by Warren Robinett'.

In addition, I used to be a volunteer guide in Everquest and occasionally had to help people who had fallen under the world. :)

Comment Re:I love Eve Online (Score 1) 194

I also realized that the missions were getting somewhat repetitive.

I am, however, really looking forward to the upcoming Star Trek and Star Wars games. Or, rather, I look forward to finding out whether they suck or not. :)

Comment Re:I love Eve Online (Score 1) 194

I was enjoying EVE to start with, but I eventually realized I was playing a fundamentally wrong game for me. This realization came when a couple of dozen people blew up my battlecruiser and podded me when I was simply jumping into an area to do a mission. (Podding, for the uninitiated, is destroying your lifeboat; you lose all of your implants and potentially some "experience".)

And then I realized that I wasn't interested in a game where I spent a substantial amount of time reading a book while traveling and/or mining.

(shill)But hey, my husband at Dragonfire Lasercrafts has the images licensed, so he can make merchandise for the game, and continues to enjoy playing. (/shill) These days, I'm playing Pirates of the Burning Sea.

Comment I love my 9/80 (Score 1) 1055

I love my 9/80 schedule, and my company has been doing it for longer than I've been here (and I hired on in 1999). I work at a company that has a history of discouraging 'casual' overtime (we get paid for OT! We just need eight hours of it first. It's better than nothing.), so unless something has really gone veryvery bad, we're not coming in on that Friday.

Everyone knows which Fridays are 9/80 ones, so typically very few meetings get scheduled on them.

I find it's great for getting things done, particularly for scheduling doctor appointments.

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