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Comment Oh! (Score 1) 74

I was just watching a video about this the other day. Dude explains that fake like fraudsters also tend to like facebook-promoted content to try to throw the fraud-detection algorithms off. Ultimately either method of promotion makes it harder for him to connect with people who are actually interested in his channel.

Comment Microkernal Boner (Score 2, Funny) 229

Aah, I remember back in the late 80's and early 90's everyone had a boner for microkernels. IBM even gave it a try, attempting to port OS/2 over to a microkernel so they could run it on Intel and PowerPC platforms. At one point, IBM's strategy was that they were going to build OS/2 around a microkernal and then just run THAT on all their hardware, with multi-user and security features added or removed as needed. Well, very long story, very long, they never could get it to work.

These days you don't see the same hype around microkernals that you did back then. So we should probably warn the HURD team: If your boner for microkernals lasts more than 25 years, you should probably consult a physician.

Comment Re:Hasn't this been proven to be junk science? (Score 1) 313

People have been trying techniques to beat death for thousands of years. Back in the day you'd build a pyramid and be mummified. The alchemical search for the philosopher's stone led to the birth of chemistry. A good bit of the early exploration of the USA was motivated by a fountain of youth. Well that and a city made of gold, because if you're gonna die you may as well dip your balls in gold on a daily basis before you do. NPR did a story on one of those cryogenic institutes a couple years ago, they didn't even last 10 years before they went bankrupt and let their... clients... thaw out. At least we remember the names of a lot of the guys with pyramids 5000 years later. Arguably that was a more successful technique, although in either case all those guys are still dead.

Comment Or Anywhere (Score 2) 170

Game studios all over the world close pretty regularly. Seems like the only way to make it in that market is to churn out vast quantities of game, most of which will be complete shit. If any of those does accidentally end up being a good game, make a franchise out of it and pile sequel after sequel on it until you've extracted every last penny of possible value out of it. You can only really do this so long as you can keep the hype machine churning and you keep astroturfing all your titles.

I hardly ever go for AAA titles anymore. I'd much rather spend $20 or less on an indy title. If it turns out to be shit, I'm not out that much and my hit-to-miss ratio tends to be a whole lot better. I've gotten some remarkably good games that way. I think I've still put more time into Dwarf Fortress than the rest of my steam library combined. It has simple, nethack-style ASCII graphics and tends to bog down two or three years into one of the gigantic fortresses I like to dig out, but it's sill a ridiculous amount of fun.

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