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Comment Pretty sure this won't work (Score 3, Insightful) 311

On the Tor darknet are sites which host and trade enormous amounts of child porn, and one which specializes in leaked nude photos of celebrities, some of which have been successfully removed from the web. If it were legally possible to sue the Tor project over .onion sites, it would have been done a looooong time ago.

Comment Re:Lies, they want to make killer robots. (Score 2) 87

They sure do want to make killer robots but this has little to do with it.

If you want to look into the dystopian aspects of this technology however, consider the effective intelligence boost that would come with high-capacity, high-reliability memory and then consider the cost of elective brain surgery. Right now the rich aren't any smarter than the rest of us, what if they were!?

Comment Re:another language shoved down your throat (Score 4, Insightful) 415

That's rubbish. Most of the major platforms have had Java ported to them. Including various obscure systems is ludicrous. If I want a program that I'm almost guaranteed will run without recompile on Linux, Windows, BSD and even many mainframes, then Java remains the best solution. I'm not saying, from a programming perspective, that it's all that great, but from a platform neutral perspective for most of the systems that a programmer will encounter, it remains the best.

Have fun running an x86-64 Linux binary natively on a Windows 8 machine. I can. however, write a Java program that I can almost guarantee will in fact run on x64 Linux or Windows.

Comment Re:Braben and Bell (Score 1) 285

8 galaxies and 255 stars aren't so impressive if you consider it was generated by procedural generation.

Except that at the time almost nobody was doing this and they actually used the built in BBC Micro random number generator which is why it took so long to get the game ported to other platforms!

What was really impressive was one of the sequels, Frontier: Elite. This game was really ahead of its time, as it contained not just star systems, but real planets you could land on, seamlessly, with cities, some vegetation, atmosphere, clouds...

...and bugs! I'll agree that it was as ambitious as Elite but it was full of often serious bugs where Elite was not. In addition to that there were some serious design issues such as your relative speed indicator switching to the planet you were trying to land on when you were far too close to the planet to be able to slow down. This resulted in having to approach at a snail's pace to ensure that you did not just add a crater to the existing surface features!

Comment Three years and counting (Score 1) 278

I installed my first CFLs in 2011. They're still going strong.

The choice I made at the time was between startup behaviour and colour temperature. They either come on immediately but have a blue cast, or take a minute to warm up but have a warmer colour. I have the former in my kitchen, the latter in my living room and bedroom.

LEDs are interesting but their "white" is such a weird colour I'll pass on them for now.

...laura

Comment Braben and Bell (Score 1) 285

Who's the best game programmer?

Easy: Braben and Bell who wrote 'Elite'. This game was so far ahead of its time it was simply unbelievable. It was one of (if not the) first true 3D game and contained 8 galaxies of 255 stars on a machine with 32kB of memory. It also introduced true "sandbox" gameplay. It might not stand up to today's standards and the sequels, while great games, were nowhere near as revolutionary, although it remains to be seen how Elite: Dangerous turns out - I have my fingers crossed!

So, no matter how you spin it, there is no way that you can deny that they were true Elite programmers! ;-)

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