As game designers, Nintendo is absolutely willing to be creative and take risks. As a business, they are absolutely not. I did some consulting work for them last summer as they were trying to roll out a new ERP system and data warehouse. Their corporate culture was...unfortunate. Everything was very top-down controlled with every little thing you wanted to do, tiny change you wanted to make, had to be presented with Word documents and screenshots and impact cases and blah blah blah that had to go through four levels of higher-up approval. And they claimed to be doing Agile development! This was their third attempt to get this system off the ground and it failed, too. It could have succeeded, it was almost ready, but Japan corporate refused because it wasn't already perfect. Of course it's impossible to be perfect when the requirements are constantly changing.
Like I said, third attempt, with their third set of contractors. It's kind of like going on a date with a girl and she keeps talking about how shitty her last boyfriend was, and the failed relationship before that and before that and at some point you have to say, "You know what all these relationship horror stories have in common? You." That was the impression I got of Nintendo's corporate culture (from my tiny cube at the bottom of the pile as a coder, subcontracted by the subcontractor of one of the subcontractors subcontracted by the contractor).
Point is, I don't see them making any grand sweeping changes to their business strategy. Game design? Console design? Yes. Business strategy? Nooooo ho ho ho.