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Comment Re:Then again... (Score 1) 131

And my first thought was: I'm a geek who happens to be female, please don't lump me with a demo by gender! But really, I suppose that's true of most geeks. I suspect, for example, that the interest in sports of the average Slashdot reader is somewhat lower than "normal". Etc.

Comment Working on a long term project (Score 3, Interesting) 543

It's amazing the differences, working on a long term project. How long term? Our first released version was in the mid-nineties - and yes, we're doing more than just maintenance, even now. It's a defense project.

I'm on a team (within the larger project, which is 70-100 people) of seven people. Four are over forty, in some cases by a lot, one is about to turn forty, I'm thirty-three, and then we have our one, shiny just out of college person. We're pretty representative of the project as a whole, with the UI team trending younger than the others. The idea that older people don't know what they're doing, even on new languages, is pretty silly to me.

Comment Too little or too much plot (Score 1) 385

It seems to be there must be a very narrow band in amount of plot for a conversion of game to movie to be successful. First person shooters (ala Doom) very seldom have enough plot, so it's really an action (or action-horror) movie with a thin veneer of the game laid on top of it, because they had to make too much up.

Conversely, some games have too much plot to be made into movies. With the announcement of a (direct to DVD, anime style) Dragon Age movie, the fan community I belong to when crazy. In a negative fashion. Why? We knew they would never make the choices we made. Heck, it's a mainly female community and we started with the cynical observation that they would surely pick a male hero.

So: you need a game that has a recognizable plot line to it, but not one that allows much impactful choices by the player.

Comment Re:Way too late! (Score 1) 239

I was going to contradict you, but I was a good girl and checked things. Vernor Vinge's True Names didn't use the term cyberspace, just the concept.

Thought I'd share just because it is still interesting.

I read Neuromancer in the mid-90's, and still found it an interesting read, though I did have the urge to through a bucket of soapy water over everything, with the dark and gritty descriptions.

Comment Re:Well - Since its Harriet Harman involved (Score 1) 237

Combining what you're saying with the blanket statements being responded to, you're saying that you believe that most feminists are man-hating sexists, to the point that it is fair to say that all of them are. I disagree with that statement quite vehemently. I suspect that you would object if I claimed that the majority of men are misogynists who just want women to do traditional feminine things like child-rearing and cooking. I also respectfully disagree with your statement that feminism views things from the perspective of a single gender. In general, the ones that associate with are concerned with examining multiple perspectives.

Comment Re:Well - Since its Harriet Harman involved (Score 2, Insightful) 237

As one of those rare female posters here on slashdot, thank you for this post. People on one of the feminist geek sites I go to (www.girl-wonder.org) like to point out that people are different even when they claim a particular group name. People disagree. We see this all the time with people on the fringes of political parties and religion, so why not feminism?

Comment Re:Must be said (Score 2, Funny) 474

Despite having approval on the novels (at least, that's what I've heard), Lucas let a lot of things go into the novels that he later contradicted with the prequels. I feel tremendous sympathy for these novelists scrambling to reconcile what has been written and things that are now, for good or ill, considered canon.

Re: GP's comments about the MMO, I got the impression that Bioware and the Old Republic era works have a much better odor among fans. I know that my husband, who is a much bigger fan than I am, is chomping at the bit for TOR to come out. (And I assure you, he is definitely anti-prequel. He's currently running a D6 WEG Star Wars tabletop game in which he has repeatedly hammered home to the players that the events of the prequels are NOT what happened in his game.)

Comment Re:Romantic spontaneously... (Score 1) 470

Because of the cultural perception that romance Isn't Manly, we've developed such low expectations that one to four days (throw in anniversary and birthday) seems great. I will say that the geeky males I've dated seem to be better at it than the average, though. :)

(And I'm from Michigan and I've heard of Sweetest Day.)

Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
Games

EVE Online Battle Breaks Records (And Servers) 308

captainktainer writes "In one of the largest tests of EVE Online's new player sovereignty system in the Dominion expansion pack, a fleet of ships attempting to retake a lost star system was effectively annihilated amidst controversy. Defenders IT Alliance, a coalition succeeding the infamous Band of Brothers alliance (whose disbanding was covered in a previous story), effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets. A representative of the alliance claimed to have destroyed a minimum of four, possibly five or more of the game's most expensive and powerful ship class, known as Titans. Both official and unofficial forums are filled with debate about whether the one-sided battle was due to difference in player skill or the well-known network failures after the release of the expansion. One of the attackers, a member of the GoonSwarm alliance, claims that because of bad coding, 'Only 5% of [the attackers] loaded,' meaning that lag prevented the attackers from using their ships, even as the defenders were able to destroy those ships unopposed. Even members of the victorious IT Alliance expressed disappointment at the outcome of the battle. CCP, EVE Online's publisher, has recently acknowledged poor network performance, especially in the advertised 'large fleet battles' that Dominion was supposed to encourage, and has asked players to help them stress test their code on Tuesday. Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures. The incident raises questions about CCP's ability to cope with the increased network use associated with their rapid growth in subscriptions."

Comment News Reading First (Score 1) 258

I do all of my news (followed by webcomics) first thing, so all I had open was my email program and Firefox. Just for kicks, I opened up my development environment* and that bumped me to 18 - I didn't have a ton of files open before the holidays.

* Rational Apex - I do Ada work. Please, no expressions of pity.

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