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Quake is 10 405

cyclomedia writes "Late on 22nd June 1996 Quake was uploaded to cdrom.com's archives in the form of 7 1.44MB floppy disk images. Though it wasn't until the 23rd that everyone realised (or at least, that's my excuse for being a day late with the news submission). Cue much aggravation on the newsgroups as eager downloaders experienced glorious 2 FPS gameplay."
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Quake is 10

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  • by neonprimetime ( 528653 ) on Friday June 23, 2006 @03:47PM (#15591970)
    quake091.zip is nearly 9MB in size

    Oh how times have changed.
  • Happy Birthday! (Score:2, Insightful)

    by Thrymm ( 662097 ) on Friday June 23, 2006 @03:53PM (#15592032)
    This game alone changed my gaming habits! Countless nights after the bar a friend and I would go out onto pubs and frag or try to frag all drunk! Or would just dial each other for 1 on 1 DM!

    Fun times!
  • Re:10 years! (Score:5, Insightful)

    by doti ( 966971 ) on Friday June 23, 2006 @03:54PM (#15592042) Homepage
    Specially if you realize that today's multi-giga games don't offer much more, neither in fun, gameplay, and even content.
  • by shoolz ( 752000 ) on Friday June 23, 2006 @04:09PM (#15592173) Homepage
    I still play the original Quake. Nothing has every really come close to the "arcade-y" feel of Quake. The controls were tight, and the game was pure fun. I encourage you to honor Quake's 10 year aniversary by re-installing it and playing for an evening.

    Put it on nightmare, type +mlook into the console and let er rip. Not many games can be enjoyed 10 years after their initial release, but Quake stands above the crowd.
  • by Sycraft-fu ( 314770 ) on Friday June 23, 2006 @04:19PM (#15592236)
    Seriously, what is it with the grouch crowd on Slashdot that lvoes to hate on any game newer than 1980s? Look man, I'm big on old games, really big. I play onld NES and SNES games all the time, I've worked hard to get my DOS emulator working well on XP-64 so I can play X-com, Castles, Darklands, Epic Pinball and such. I really enjoy classic gaming. However, I play new games too, and let me tell you, there's been major improvements.

    There are plenty of great new games, if you haven't found them it is because you are being willfully blind. Some are nothing more than updates of old games, but wonderful ones at that. Civilization 4 is a good example. As the name implies it's the 4th in the series. Each game is just the old one made anew. The fundimental premise of the game doesn't change. However each one is a worthy successor. The gameplay and mechanics take a huge step up, as well as graphics and sound. Some are more orignal, such as Knights of the Old Republic. Jedi Knight meets NWN.

    Also, I think you'll discover that if you take off the rose coloured glassess of memory you'll find that many of those great old games, well, aren't. I've found that games that I just loved as a kid are not nearly as good now. I remember how tought Final Fantasy used to see, how a group of us would get together on the weekends and play it as a team. Now it's trivial, formulaic even. If enemy if type X, do strategy Y, etc. Still cool, but no comparison to, say Baldur's Gate 2. Of course I doubt I'd have liked BG2 as a kid, too high level, too much reading.

    So please, let's stop with this "new games don't bring anything to the table". Yes they do. They aren't all great, of course, but you would be positively amazed at the utter crap released for old systems. Ever play Captian Novilon? I thought not, it was an SNES game about diabeties. Yes really. A huge pile of shit and it's just one of a massive list.

    There are plenty of new, good games. There are plenty of resources to help you find them, or you can ask on Slashdot. However if you can't find any good modern games, the problem is not the state of games, the problem is you.
  • Re:10 years! (Score:2, Insightful)

    by stratjakt ( 596332 ) on Friday June 23, 2006 @04:22PM (#15592247) Journal
    Oh bullshit.

    Quake 4, Half Life 2, etc.. All the fun and more, with a healthy dose of jaw-dropping graphics.

    Quit trying to get cred by waxing nostalgic for graphics that sucked.

    I remember Quake fondly, one of my first University projects was to write a report analysing the usage of a particular language, and while most of the class jumped on the shiney new Java, or latest iteration of Visual Basic, and I did QuakeC. Got like a 97% on the project too, dragged down by a couple stupid typos.

    It was fun pissing my roommate off by playing various Quake mods all hours of the night, and when he'd complain I could retort with "I'M RESEARCHING MY PROJECT ASSFACE"
  • Re:blah blah (Score:2, Insightful)

    by stratjakt ( 596332 ) on Friday June 23, 2006 @04:25PM (#15592273) Journal
    blah blah blah slashdot mods are fags blah blah blah everybody knows this blah blah blah karma is just a game to play blah blah no meaning blah blah blah kiss some linus ass and get your karma back blah blah browse at -1 for the good comments blah blah
  • by 0xdeadbeef ( 28836 ) on Friday June 23, 2006 @04:26PM (#15592278) Homepage Journal
    Been there, done that. Hey, I was a poor college student!

    Coincidently, I still have the soundtrack on my mp3 player. Which, interestingly enough, has more horsepower than the machine I bought to play Quake (with a student loan, I might add).

    I was playing qtest1 for weeks before the official release. My first real-world program was a utility that queried servers for the people playing on them. God, I miss that game.
  • by stratjakt ( 596332 ) on Friday June 23, 2006 @04:28PM (#15592297) Journal
    Better yet, play it with this. [icculus.org]
  • by arivanov ( 12034 ) on Friday June 23, 2006 @04:32PM (#15592308) Homepage
    There is nothing wrong with the slashdot crowd.

    In fact everything is right with the slashdot crowd.

    The slashdot crowd is absolutely bloody right to expect that 10 years later something with the visuals of Quake and the level of game AI complexity of Nethack should have been written released and shipped.

    And that has not happened. The monsters in the newer quakes, dooms and the likes are as daft as in the original. There is no random or even pseudorandom level generation.

    It is the same old grind. Granted it is with very fancy visuals, but in 10 years I would have expected the industry to come up with something moderately more engaging.

    So the slashdot crowd is entitled to bitch and it surely does.

    When it is not engaged playing Nethack. Where the f... did that storm giant go... I need to kill it and eat it as I am missing the intrinsic...

  • by stratjakt ( 596332 ) on Friday June 23, 2006 @04:39PM (#15592366) Journal
    What would be extra cool would be for them to release the original PAK files (ie; the full version game) for free, it can't be worth anything to them at this point.

    Tenebrae was what I was thinking of when I posted a link to DarkPlaces, but it's another good version of Quake with fancy new graphics.
  • Re:10 years! (Score:2, Insightful)

    by Moofie ( 22272 ) <lee AT ringofsaturn DOT com> on Friday June 23, 2006 @04:43PM (#15592397) Homepage
    That's such a tired argument. I enjoyed Half Life way, way more than I enjoyed Quake. Your mileage may vary, but it's silly to argue that games were better in the Good Old Days.

    Remember Sturgeon's Law. 90% of everything is crap. You only remember the good stuff.
  • by Anonymous Coward on Friday June 23, 2006 @05:19PM (#15592655)
    Few reasons: 1) Required the players to know how-to do crap. To play it, to mod it, to run it but was accessable enough to not be overly complex. Keybindings for example. Also look at the current playerbase of todays games compared to Quakes and it's mods(ctf/tf). Sure you had a few assfucks but not like there is with todays frontrunners.
    2)No keep the dam cd in the drive even though we have 3 other layers of copy protection/account validation required, hello EA mfer's. 3) The game was fun to replay over and over. You know that thing called singleplayer. 4) Gameplay was king, not oh look at our water/terrain/multi-k poly count while the mechanics blow chunks. 5) Always was and always will be better than any Unreal based game. 6)It had a grenade launcher.
  • by flithm ( 756019 ) on Friday June 23, 2006 @05:34PM (#15592762) Homepage
    Sure there are some good new games. But I think there's something to what the grandparent said.

    Typical gamers that grew up with the current generation are really looking for flash and instant gratification. A large percentage of modern games focus primarily on graphics, and tend to throw gameplay out the window.

    Older games had to focus on gameplay simply because no matter how good the graphics were they still were just a series of low FPS, low-res, 2d, pixelated images.

    It's not that I'm against awesome graphics, I just think that gameplay has to come first, which really doesn't happen all that often any more... and I understand why. It's because most of the people who are driving the game market want flash over substance.

    And just so you know I do agree with that in some ways the game industry has made significant advances. Racing simulation games are absolutely awesome these days. TOCA 3 is probably one of the best racing sims ever made.

    On the other hand... I spend a lot more time in xmame than I do utilizing my fancy 3d graphics card. Why? Because they just don't make em like they used to.
  • by smaerd ( 954708 ) on Friday June 23, 2006 @05:46PM (#15592829)
    But beyond this what has really changed? What new game really breaks any new ground, concept or game play wise?

    Katamari Damacy.
  • by metamatic ( 202216 ) on Friday June 23, 2006 @05:48PM (#15592844) Homepage Journal
    I was a big DOOM player, and I was very disappointed in Quake. Not only were the monsters just as dumb, but the rest of the gameplay was dumber than DOOM--the idea of levels you had to puzzle out had apparently disappeared.

    I'd naturally assumed that Quake would improve the gameplay, monster AI, and co-operative play. Instead, they dumbed those down and just improved the graphics and deathmatches. And thus began the tendency of FPS games to develop in exactly the opposite direction to the direction I'm interested in.
  • OT: mod comment (Score:3, Insightful)

    by Bill, Shooter of Bul ( 629286 ) on Friday June 23, 2006 @05:59PM (#15592900) Journal
    Why is that a troll? Its a dis of t10+myear old hardware. Its really funny. Its like calling a Model T a POS. It doesn't even have any air bags! I think only an idiot would respond to that "troll" in a serious manner.
  • by cgenman ( 325138 ) on Friday June 23, 2006 @06:58PM (#15593225) Homepage
    The slashdot crowd is absolutely bloody right to expect that 10 years later something with the visuals of Quake and the level of game AI complexity of Nethack should have been written released and shipped.

    You mean, something with the visuals like This? [mooh.org]

    In the 10 years since Quake, you've had engaging story elements added by the likes of Half Life, high player interaction with plot in Deus Ex, an MMPOFPS Planetside, the FPSRTS Savage, The whole counterstrike phenomenon, Goldeneye, an FPS platformer in Metroid... There have been a lot of great FPS games released in the 10 years since quake. To say that there was quake and then there was nothing ignores huge swaths of game development.

    You don't want smart monsters and you don't want random level generation. Trust me. Or don't. Smart monsters hide out of your cone of vision, and bury an axe in your back when you turn around. Smart monsters headshot you through the wall. Smart monsters are those 13-year-old fu$%ers who camp spawn points with sniper rifles. Random level generation, on the other hand, A: is very difficult to do, B: is very difficult for AI's to navigate, and C: the player loses the ability to "learn" an area, which is one of the most satisfying parts of playing an FPS game.

    The latest Dooms and Quakes are exactly like the old Dooms and Quakes because they're bloody sequals. Branch out a little, and you'll find all sorts of original fps games in the world.
  • Re:Descent. (Score:2, Insightful)

    by mrorange764 ( 972356 ) on Saturday June 24, 2006 @02:08AM (#15595015)
    im not old enough to remember the original quake but me and my buddies would play descent 3 on the computers at school at lunch (it was one of the good games that we could find that would run on the school macs) and once you got that bugger running with 16 players it was just pure insanity bottled up into something that would make the newbs run screaming at the sight of the entire world spinning around with missles whizzing by their faces. it was magic

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