RuneScape - Digging The Virtual Economy 31
Inquisitor911 writes "One of the things that is peculiar about MMORPGs are the constantly changing virtual markets. For example, look at RuneScape's Economic Fluctuations
after the release of skills allowing players to build in-game houses." From the post: "The initial frenzy started with realtors. Once the announcement about the housing update was made, members flocked to purchase houses (placed in a magical portal, so they don't clutter up the landscape) and then flocked to build. A market sprang up within minutes that catered to those too busy, too intent, or too high-level to bother gathering up resources. Planks, nails, clay, rock, tiles, and more suddenly began to command exceptional prices. Clay went from 10 gold pieces to 1000 gold pieces within minutes. Right now it is hovering between a low of 600 or 700 gold pieces for dry clay to about 1000 gold pieces for wet clay, but the price is fluctuating downwards as the initial demand levels off and more suppliers get in on the action. I expect it will peak again on the weekend as more players become aware of the new function."
Virtual Economies (Score:5, Interesting)
"Arcane crystal prices skyrocketed today after Blizzard implemented a series of upgrade quests that require arcanite components, while water breathing potions tumbled after the spawn rate of Oily Blackmouth was significantly increased."
Re:Virtual Economies (Score:5, Informative)
Re:Virtual Economies (Score:3, Informative)
There actually is a group dedicated to doing that in World of Warcraft, but their research isn't open to the public.
A couple of corrections (Score:2)
* runescape characters may in fact sit (and rock!) in their new chairs.
Re:A couple of corrections (Score:4, Funny)
That's it. I'm buying the game.
There's nothing like being lazy in two places at once. I could get twice as much loafing around done this way.
Yeah, but can they buy REITs? (Score:1)
It's one thing to speculate on clay prices, another to supply goods to people heading for a goldrush (why Seattle is bigger than Tacoma), but if they actually allowed you to create a mutual fund to invest in property speculation and rentals to lazy heros, now that's intriguing.
Wonder how many gold one would have to invest to be able to live off the proceeds and get a new two-handed sword every month in earnings
ToAU and FFXI (Score:3, Interesting)
they added npc's that sell some items that were player crafted only, and it short supply.
they also added many npc's that sell goods that formerly were in short/limited supply due to limited store volumn.
they also opened up a new worms nest of extortion tho, they have a problem similar to runescape.
by adding a VERY VERY sought after item used by one of the new very popular jobs (w.cocoons for pup's).
very low drop rate from kills, and only a small handfull available per game day (about an earth hour) makes an item that costs 100 from the store, sell for 6 figures.
granted, as people get (from various means, or just shelling out the cash) get the items, the demand and there for the price rapidly falls, which only brings in more demand from people that were waiting for it to fall, which drives prices back up.... and so on.
in 2 years of playing FFXI, i've seen the market go up, down, sideways,
and last xmas, even do a quadruple how-now-brown-cow backflip half twist summersault (if you were there, you'd understand)
MMO markets are very fragile things, and with so many players, 24/7 poking at it, they are almost as fun to playwith as going out and killing things.
Same thing happened in UO few years back (Score:2, Informative)
The thing was, the cost per ignot and board shot up dramatically as
Re:Same thing happened in UO few years back (Score:3, Funny)
Of course that didn't stop many areas from looking like a trailer park. A very very dense trailer park with everyone and their blocked in polar bears shouting "get off my lawn!".
Popularity of Runescape (Score:3, Informative)
an internet connection can enter it. You don't have to
install additional software and you can play the free version
for an unlimited time. Even the commercial version is cheap
by comparison ($5).
The majority of Runescape players are teenagers.
Re:Is it just me... (Score:2)
It's just you. Or it's just you and a handful of like-minded folk that aren't quite dull enough to tell all of us quite how dull they themselves find it. A good number of us however are much more interested in the topic than reading about the people that aren't. =P
Re:Is it just me... (Score:1)
Re:Is it just me... (Score:1)
Re:Is it just me... (Score:2)
Get over yourself, Sparky.
Oh, hey, almost forgot: The Dry Cleaners just called; your black trenchcoat is ready. They apologized that they were unable to completely remove the stench from the clove cigarettes, however...
Re:Is it just me... (Score:1)
I return you now to your regularly scheduled advertisment.
P.S. Thanks for tapping my phone lines and picking up my messages, I guess.
Lobster certificates, hurrrrrrrrr!!11 (Score:1)
Player's note (Score:3, Interesting)
This happens in any MMO. Demand surges from the rich people with money to blow. The poor people jump in to harvest material to get rich. The rich get a gigantic mansion (the skill construction is little more than a massive goldsink, ex: equipping a dungeon into your house complete with a 'steel dragon' costs you well over fifteen MILLION gold), the poor get cash to spend on supplies.
This happened in Runescape after any skill release (farming, runecrafting), this will happen in World of Warcraft when Jewelcrafting comes out at expansion, etc. Give it a few weeks, prices will stabilize, and we're back to the status quo.
I believe that Runescape presents the best MMO economy simply because nothing is ever bound to the user and prices for supplies are generally not set. In other games the best gear, best armor or whatever cannot be resold and typically also cannot be bought (WoW, UO, etc).
Re:Player's note (Score:1)
heh heh heh...
Re:Player's note (Score:2)
Re:Player's note (Score:2, Interesting)
It already happens. The War Effort to open the gates of Ahn'Qiraj being the biggest example. On Proudmoore, stacks of wool shot up from about 40-50 silver to over 2 gold, silk cloth was even higher. Every resource required for the war effort skyrocketed until the gat
Re:Player's note (Score:1)
Can you please let me know where did you get the information about UO's best gears can not be resold or bought and why?
Last time I played UO, any item can be transfered between players in different ways (including dropping on the floor accidentally) and basically anyone can use anything (given that the character's attribute permits). But that was a couple of years ago, things migh
Re:Player's note (Score:1)
However, due to the nature of the general population of RuneScape (younger players, around 10-12ish [note: not all-inclusive]), the entire game's economy and social scene is largely unsound. The more experienced players dominate the ga
MMORPG "economy" (Score:1)
software viruses "alive" or nethack a "virtual reality game".
New Dimensions (Score:1)
Just think of it: Economists planning actual economic systems that have forethought; politics, anthropology, and history majors all developing a rich sy