Grand Theft Auto IV Unveiled On 360 393
Despite expectations that this would be the least eventful of the E3 pre-conferences, Microsoft's Peter Moore drops the news that Grand Theft Auto IV will be on Xbox 360. Rockstar and Microsoft have teamed up to do exclusive episodic content in the GTA gameworld for the 360. Slated to release October 16, 2007 in North America, October 19 in Europe. Other details include lots of support for Live Arcade titles (Sonic, Galaga, Street Fighter II), the official unveiling of Shadowrun for the 360 and PC, the airing of the Halo 3 Teaser Trailer (which is already on Xbox Live), and much discussion of 'Live Anywhere'. This last is an expansion of Xbox Live to PC and cell platforms in addition to the Xbox arena.
WRONG... episodic releases are exclusive (Score:5, Informative)
The Xbox version will have "episodic releases" via Xbox Live.
It is NOT a 360 exclusive. (Score:1, Informative)
Rockster press release [yahoo.com]
Rockstar Games Announces Grand Theft Auto IV for the Xbox 360(TM) and PlayStation(R)3 Computer Entertainment System Tuesday May 9, 3:15 pm ET
It will be on the 360 first, but it will be on the PS3 as well.
Re:It is NOT a 360 exclusive. (Score:4, Informative)
"Grand Theft Auto IV will be simultaneously available for the PlayStation®3 and Xbox 360(TM)"
I think that settles it.
Re:What kind of 'exclusive'? (Score:3, Informative)
Re:fuck you Zonk (Score:5, Informative)
Grand Theft Auto IV Unveiled As 360 Exclusive
Posted by Zonk on Tuesday May 09, @04:03PM
from the didn't-expect-that dept.
E3 Microsoft XBox (Games)
Despite expectations that this would be the least eventful of the E3 pre-conferences, Microsoft's Peter
Moore drops the news that Grand Theft Auto IV will be an Xbox 360 exclusive.
Re:Investment of sorts (Score:3, Informative)
...
thank you Mr. AC - please mod up (Score:4, Informative)
Why the uproar? (Score:2, Informative)
San Andreas is really 5 (V).
Any NEW GTA whatever the name would technically be 6 or 7 (if you count Liberty City Stories).
Re:Gamespot says no. (Score:3, Informative)
Hardly the Base PS3 has pretty much the same feature set as the top of the line 360. Does the 360 have an external HDMI port? Nope. Both machines can do HDMI with a break out cable via their multi-out connectors. The base PS3 is lacking the ability to do dual HDTV, but is that really an issue for most people, I doubt it.
Let us see what else the base PS3 is lacking.
-WiFi built in, you can add that the same way you can add WiFi to the 360.
-The card reader, humm the 360 doesn't have one at all. If the PS3 is as multimedia based as Sony claims you probavbly will be able to connect a standard USB card reader to it, if you want to transfer photos and the like that way.
So the ONLY things you will give up with the base PS3 are a built in card reader and WiFi (both of which can be added later), and an external HDMI port for dual HDTV support. Guess what these are exactly the same features missing from the 360.
There are enough good reasons to think Sony has made an error with the PS3, that you don't need to go making up reasons.
Re:Numbering scheme? (Score:5, Informative)
Re:Gamespot says no. (Score:3, Informative)
Let's compare features of the high-end packages:
HDMI support
PS3 - included
Xbox360 - N/A
802.11
PS3 - included
Xbox360 - Add-on available for $100
60gb HD
PS3 - included
Xbox360 - N/A, only 20GB HD available
Motion-sensitive controllers
PS3 - included
Xbox360 - N/A
Blu-ray
PS3 - included
Xbox360 - N/A, HD-DVD available (someday) for additional cost
etc... Hell, the Wii is going to include motion-sensitve controllers and wifi. I'd rather drop $600 up front to have those features included, instead of $400 then piecing the damn thing together when/if components come together. Say you spend $400 for an Xbox360, then add wifi. That makes it $500. Now add HD-DVD which will be at least $100, now you're up to $600. That's the cost of a high-end PS3 and you still don't have all the features it includes. But hey, to each his own.
Sony is messing up big time in the gaming world, the PS3 is just the latest bastard creation where they didn't listen to the market or the players.
As for games, they can't even hold developers to the PS3 platform because of the lack of developer support and CRAP development tools for it.
They have a great Cell processor technology and even Sony doesn't seem to understand the best ways to get the most out of it, let alone provide developers with tools to do so.
Can you give ANY proof to back up those claims?
Re:Numbering scheme? (Score:2, Informative)
Re:GTA 4? eh? (Score:2, Informative)
GTA1 (London being 1.5) - Top Down
GTA2 - 3D accelerated Top Town
GTA3 (Vice City and San Andreas being 3.2 and about 3.6) - 3rd Person
GTA4 - Top down?
Re:WRONG... episodic releases are exclusive (Score:2, Informative)
Re:wrong, wrong, and wrong (Score:3, Informative)
b)Depends on the publisher. Sony movies says for their initial blu-ray movie release they'll turn off the secured output requirement. Other publishers may not be as nice. Also all upscaling dvd players require HDCP out.
c) All depends if ps3 has unified video/sound port like the 360. My guess they'll probably have one but you never know its sony were talking about. They've been acting pretty irrational lately.
Any way I could careless what sony does, i'm getting a wii in november. I sure as hell not blowing $500 on a console. HD optical disks isn't on my plate till someone wins format war or a combo hddvd/bluray player is released at a reasonable price.
Re:Why the uproar? (Score:4, Informative)
I don't know if this is still the case but I remember them making a big deal about it between the release of Vice City and San Andreas.
Re:It is NOT a 360 exclusive. (Score:3, Informative)
Re:I'm confused (Score:3, Informative)
Because the market was demanding more storage capacity than ROMs could offer (16-32MB early in the N64's lifetime, 64MB later). Nintendo lost Final Fantasy and Dragon Quest to PlayStation because of this.
What are the advantages of CD/DVD again?
10x the capacity of the largest N64 cards ever manufacturered. CD soundtracks, pre-rendered video, streamed textures - you name it.
At least in those days when you could fit an entire game on a ROM, tell me again why it was a bad idea?
As stated above, the industry wanted more space. It was sort of like a "gaming cold war". One game company moves to CD-ROM, and produces a fantastic work. Next thing you know, companies feel they have to move to CD-ROM for certain genres or perish.
Because it didn't require ridiculous loading screens?
The Nintendo 64 was released 2 years after the PlayStation. Had Nintendo approached the system with an optical drive instead of cartridge, they could have easily put in a 4x or 6x CD-ROM drive, beating the pants off Sony's (2x drive) loading times.
N64 games could have had more varied textures, voice acting, pre-rendered movies, CD audio, the works. Instead, they had the same old thing with 3D graphics.
By the time the N64 was released, game makers had already figured out streaming techniques that made PS games MUCH larger and more varied in their textures than previously thought possible. If Nintendo had paid attention to the market, they would have known developers would catch on.
Because it made life harder for piraters?
It made life harder for the game makers as well. They had to eat the extra cost of building a cartridge, and it meant higher game prices. A 32 / 64MB cart required MULTIPLE ROM chips, plus a PCB with an edge connector. This was non-trivial to manufacture, and made the N64 games more expensive.
Nintendo proved THEMSELVES that you can make an optical format that is all but pirate-proof...they just did it one generation too late, and it hurt them in marketshare.