The New Force at Lucasfilm 183
conq writes "BusinessWeek has an interview with the heads of George Lucas' gaming and movie divisions, and discusses with them how they are getting closer and closer to integration. From the article: 'Pre-visualization, which is a big thing that George has been pushing lately. It's a tool that directors would use to quickly mock up the ideas of a story and see what's going to work. It's really like building up a preview of a movie in a video game world. Instead of using static story boards, you can really just get in and create 3D content and camera moves directly. It's the best example of the kind of collaboration we've got going on.'"
Pre-visualisation? (Score:2, Insightful)
Where?
Come on, it was bad enough Han Fired Second but to make Yoda into Hong Kong Phooey and Darth Vader into a whiny teen... puhleeze.
Worst Use of Natalie Portman Eva.
Some actual visualisation would be nice.
Mocap suits (Score:3, Insightful)
Sounds like a toy for mediocre directors. (Score:1, Insightful)
#1. If it is real life with real actors, you already have years and years of experience looking at it in 3D. It's called "life".
#2. If it's computer animation, it's fake so it doesn't matter. They create what you want them to.
This is where "art" comes in. It's not just directing, it's lighting and cinematography. Playing with a toy isn't going to make your movies any better.
Visualisation is the only thing he's good at now. (Score:5, Insightful)
But, look at each still shot. They look good. The characterization sucks. The plot sucks. The dialog sucks. The timing sucks. The motivation sucks. None of it has any logical flow behind it.
But the still pictures are very nice.
Welcome to 1999, George (Score:4, Insightful)
Peter Jackson and WETA started using pre-vis before production began on LOTR.
Other firms may have used it even earlier.
Re:Visualisation is the only thing he's good at no (Score:3, Insightful)
> The dialog sucks
Worse than sucks; it's unnecessary. If you eliminate the dialogue entirely, not much changes. It's that visual. The dialogue adds ... not much positive.
Every word after Obi-Wan cuts off Skywalker's legs is a negative, e.g. "I loved you man!" is something no actor needs to say; it's evident from the acting. The worst lines in all six movies is when the dying Portman (shades of "Love Story") says, "I think I'll spoil one of the plots points of the next movie by telling the audience that Luke has a sister named Leia on Alderan."
The series is a lot of fun and makes "Lord of the Rings" look pretentious, but really: didn't Lucas ever watch Star Wars?
Re:Visualisation is the only thing he's good at no (Score:1, Insightful)
Actually, the charaterization and plot were far beyond what Lucas did in the Original Trilogy. It's just that whiney, disgruntled "George Lucas Raped My Childhood" fanboys can't reconcile these facts when faced with a minor character like Jar Jar and five minutes of difficult "love" dialog.
I think I speak for the entire Star Wars fan community when I say, with all candor, "quit your fucking bitching already".
Seeing Lucasfilm made me excited, then sad. (Score:4, Insightful)
I'm sick and tired of their recent obsession with 3d, it just doesn't look as good. I would love to see a 2d adventure game from them that would run natively at 1600x1200 and scale down to lower resolutions.
Can anyone honestly look and tell me that this 3d Sam & Max [samandmax.net] has more artistic style than this 2d Sam & Max [samandmax.net]??
Or this [samandmax.net] is better than this [samandmax.net]?
I'm not opposed to 3d games mind you, lord knows I didn't buy this Nvidia board for running OO.org faster and Grim Fandango was utterly phenomenal. I'd just like to see Lucasfilm games, lucasarts, whatever, spend more time in making a well written, well crafted worlds and games, rather than just "Wow, it's an adventure title, but in 3d!"
Re:Sounds like a toy for mediocre directors. (Score:3, Insightful)
Like Machinima? (Score:4, Insightful)
Re:Visualisation is the only thing he's good at no (Score:5, Insightful)
Maybe you do. I used to be a huge Star Wars geek. I read all the novels, bought the "reference books", absolutely loved the X-Wing games, etc. I quit when Episode I came out. I don't see how you can even compare the quality of the prequels with the incredible stories that other authors have written. Not just Zahn, but nearly every writer has come up with far better material than Lucas. The stories suck. The dialogue sucks, and not just the abysmal Anakin/Padme crap.
writing? (Score:3, Insightful)
is this new? (Score:3, Insightful)
Re:Sounds like a toy for mediocre directors. (Score:5, Insightful)
Sounds like a toy for mediocre directors.
If you think that Peter Jackson is a mediocre director, sure. The Lord of the Rings included *numerious* pre-visualization shots. If you watched any of the bonus content on the DVD's, you would see some of the pre-vis stuff on the Mines of Moria scenes where the Fellowship is being chased by the Orcs. I think the movie was fabulous, and if pre-vis made the movie any better (which IMHO it did) then let the mediocre directors continue their work.
Visualization has at least two benefits that I think of right off the top of my head.
1. You as the director may be able to visualize what needs to happen, but communicating that to other people can be difficult if you don't have ESP. This allows the artist to communicate an idea to other people via a medium that is easy to conceptualize. Yes, that's what story boards are for (like the article says), but
2. It allows you to build a set without going through the costly motions of actually having to do it. This goes for virtual sets as well. While this method seems a lot more expensive than hiring a graphic artist to draw it in 2D story board cells, 3D permits you to make changes without having to redraw a whole frame, this in turn allows the crew to explore changes and make iterations very quickly. It also makes a good point of reference for those who are responsible for creating CG add-ins to the movie.
A good example of integration (Score:4, Insightful)
It was the pod race. I kept thinking "why is this in the movie"
Sure enough a day or so after i saw people playing a wipeout clone which features the phantom menace pod race.
I guess this is what they call synergy in the movie business.
A few things.... (Score:5, Insightful)
Sullivan discusses that pre-viz is a good and modern solution, but he doesn't mention that pre-viz can also be slower and less fine tuned than the work of a storyboard artist. Illustrators can offer style, better/faster continuity, and the ability to develop an entire shot rather than developing rough 3D-geometry. If it were up to me, I'd keep both around.
So sure, the technology and tools get better, but it doesn't necessarily make a better film.
Disney made that mistake with their cel animation department, and they all got laid off (thank god for Lassater).
Square did it with Final Fantasy and threw away the storyline.
ILM seems to be a very traditional studio in the sense that they follow a typical pipeline for production. I just hope they clearly understand the benefits of keeping these illustrators around.
Re:Visualisation is the only thing he's good at no (Score:2, Insightful)
That's only because Lucas didn't direct Empire Strikes Back or Return of the Jedi. The reason he did more for the prequels was because he wrote and directed all three of them--the quality of this increased contribution is debatable.
I love Star Wars, and even if the prequels were complete insults to cinema (which I don't think they are) that's not going to change. However, I do think that JarJar added nothing to the story and that the relationship between Anakin and Padme was portrayed and written poorly. I've heard better romantic dialog out of my high school classmates than the sappy, uninspired dialog in episodes II and III.
Fortunately, Lucas is amazing with the his visuals, and always has been--any movie he's involved in is worth seeing once for all of the eye candy. Sadly, that's where Lucas' creativity ends, leaving plot and character to suffer as a lower priority than the little creatures that are crawling around in the background.
Bottom line: The prequel trilogy is basically a fireworks display. You watch the movies for brilliant colors and explosions--if you're looking for philosophical statements, characters you can relate to, or a convoluted plot, you're going to walk away displeased or quite possibly enraged.
Re:Visualisation is the only thing he's good at no (Score:3, Insightful)
Three words for you, pal. "Bull fucking shit".
If you pick up a copy of "The Hobbit", you will find that there are some glaring differences when compared to the first printing of the story. In the original When Gollum lost the riddle game, he was a good sport - showing Bilbo to the door and letting him keep the Ring . Read that again, slowly, and imagine how pointless the Lord of the Rings would have been if Tolkien *hadn't* revised his story to fit in with his grander vision.
Re:Visualisation is the only thing he's good at no (Score:2, Insightful)
Really? I thought it looked like one huge computer game. Is this what passes for special effects these days? 2001 had more realistic looking space ships and that's ancient.
Re:Visualisation is the only thing he's good at no (Score:2, Insightful)
Sure, Anakin Skywalker went to the darkside because he was desperate to prevent his visions of his wife's death from coming true. No one would ever be tempted by the devil to save the woman (or man) they love from death?
And yeah, that love dialog from Episodes II and III sounded like it came from two socially inept, isolated teenagers who had never been encouraged to explore their feelings.
The Prequels really stood out in some areas, but were disappointing in others. Yes, the dialogue could have used work in most cases. Kevin Smith should have been brought in to ghostwrite on the project. Sometimes, the characters would have been better off saying nothing at all.
That isn't to say that the dialogue was all bad. In Episode III, I thought some of the interactions between Obi-Wan and Anakin were pretty good. The dialogue of the other Jedi, while dry in some spots, really wasn't terrible.
I think the biggest reason why a lot of people didn't like the prequels is that it is hard to live up to the originals. In some ways, Lucas had to fit certain characters into a mold so they would develop into the ones we see in the original trilogy. I'm no author, but I suspect that it would be very hard to do and could cause problems. And yes, the acting was a bit wooden, and that is clearly Lucas's fault. He isn't an experienced director, and he didn't know how to handle his characters.
Re:Will it be coder or a debugger? (Score:3, Insightful)
Re:Hmm... (Score:4, Insightful)
Still, he's earning more in a second than I do in a month, so he must be doing something right.
Re:Visualisation is the only thing he's good at no (Score:3, Insightful)
That's probably closer to the truth than you realise. Most of those people will have first seen (and fallen in love with) 4-6 as a child, and as such they have a special signifigance to them.
They've seen 1-3 as adults, with an adult's view of things, and they simply can't compare to their childish recollection of 4-6. Sure, they've seen 4-6 as adults too, but you know the old saying, "first impressions last".
I didn't think 1-3 sucked that badly, but then neither did I consider them awesome. On the other hand, while I certainly enjoy the originals, I didn't consider them to be life-altering either.
Lucas' vision proves he is terrible (Score:3, Insightful)
George Lucas is an idiot. He bitched for years that the original trilogy wasn't what he wanted, they weren't his real vision, etc. And they were fantastic. With the prequels, he was promoting how his vision could finally be realized - and it sucked. He got what he wanted, and the movies were terrible. They were annoying and trivial, the ONLY redeeming quality about them was that we knew where there story was going. If these movies had come out in order at Lucas' hands, the series would have died. The only reason the originals were good was because Lucas wasn't as involved with them. The more he got involved, the more the movies went downhill. You can pick them apart and analyze them, but in essence, they were just mediocre movies that capitalized on their legacy.
I have to say that I haven't seen Episode III yet, but I really have no desire to see it. This isn't about Lucas ruining my childhood or anything that tragic - it's just that he makes terrible movies. No computer-generated anything is going to help him with that. He is a talentless hack who got lucky long long ago, in a galaxy far far away.
Re:Hmm... (Score:3, Insightful)