Copy Protection Firms Encourage Piracy? 90
Ars Technica has a reflection on the revelation that StarForce had linked to pirated versions of Galactic Civilizations II. From the piece: "It's not hard to see why the publishers use the stuff; after all, no one wants to spend a couple of years on a project only to see their efforts rewarded by flat sales and a robust pirate market. Still, in the quest for better protection, these copy protection schemes have grown in both sophistication and invasiveness. Some schemes now install their own hidden device drivers that monitor your computer's optical drive access, trying to prevent copying and other unapproved uses. (If this sounds familiar, it should. Game copy protection, after all, is just another form of DRM.)"
Perfectly Legal Scare Tactic (Score:3, Interesting)
Two Words (Score:5, Interesting)
There's a strong trend towards notebooks as the everyday computer of most people, replacing desktop machines. Once you have a notebook, you use the mobility. Whether you go into the living room for a comfortable surf or take it with you on the train.
And all these stupid CD-Checks force you to carry a bundle of CDs with you all the time? How stupid is that? Not to mention that they're all fooled, cracked, broken in less time than it takes them to write new versions.
Like I said before: If game developers would save the money for copy restriction stuff and instead pour it into writing better games, they'd probably sell more.
Those who pirate always have, always will. Mostly it's the kids who couldn't afford more than one game every other month anyways if they had to buy them. Most of the pirated copies would not have been sales with harsher laws, better copy restriction or whatever else to prevent copying. They would simply be less people playing the game, not more people paying for it.
Re:PIA (Score:3, Interesting)
Re:Not sure. (Score:2, Interesting)
The point of the article wasn't that copy protection software, as a technology, encourages pirates... it was that StarForce, as a company, *does*
See the (censored) screencap [galciv2.com] that is hosted on the GalCiv site, showing a StarForce employee linking to a pirated copy of the game.
Re:Perfectly Legal Scare Tactic (Score:5, Interesting)
Imagine you need to re-install your game a few years after release (hd upgrade, a virus imploded windows, you ran McAfee anit-virus, etc.). IF the company still exists, and is still supporting 'activation' and your not installing on a machine you don't want on the net, you are o.k.
A lot of IF's there, I don't want to be beholden to some companies good will and financial stability to use software I've already paid for.
And since these schemes DONT prevent copies being made I don't understand how these companies keep justifying the expense to the share holders, except to assume the shareholders are largely ignorant and/or apathetic.
Mycroft
Re:Big Picture (Score:1, Interesting)
Hopefully others realize this too, though not likely. It echoes of the RIAA and the music industry's motivations for shutting down filesharing. There are no moral, ethical or lawful barriers that will stop a company from convincing you it's okay to syphon your bank account away. It's only if they can get away with it.
How long until negative game/music/movie reviews will be viewed terrorist propaganda attempting to disrupt our economy?
Located pirate version to easy use of legal versio (Score:1, Interesting)
I spend way to much money on games (Score:3, Interesting)
So I played a lot of games, wich I bought. Still got a huge stack of CD's. The floppys were thrown out a few years ago as I figured if I ever wanted to replay one of them I would just download them.
Recently I haven't bought a lot of games. Why? Well I was starting to feel screwed. Hard. In the ass. By a big black guy.
While I am from amsterdam I still did not enjoy that feeling.
What was giving me that feeling? An increasing number of games that were to short, to buggy, to kiddy and just not worth the high price charged.
Lucasarts is for me the perfect example. Their early games were all near perfect. I had little doubt about buying x-wing and its expansions and sequels. Their adventures? Who needs a review when it got the lucasarts label?
Then came games like that horrible Monkey island with the moronic 3d interface that was a bitch to control. Yuck. Fun but ruined by some kind of need to use 3d in the marketing bullshit.
Worse was still to come. Forgot the title that was the galactic bit version of the current Empire at war release. Or howabout that RTS eh? The first one that was not based on the age of empire engine?
Crap games, that were buggy and just not fun to play and certainly not worth full price.
Even the x-wing series went downhill as it became less and less dogfighting and more and more missle dodging.
I feel less and less inclined to buy the new releases as I know that what awaits me is a poorlyb designed game riddled with bugs.
FEAR was great but is a 8 hour game really worth full price? Not in my book.
But there was anoter problem as well. That is copy protection. Why is it that the PAYING public has to mess around with game-cd's, impossible to read keys, non-working drives etc etc when the pirate can just download a far better game that just runs, with the update and isn't slown down by constant CD accessing?
An old sequel to elite, frontier something, took the absolute price in stupid copy protection. It stopped every 20 minutes or so to ask you to look up a word in the manual. Gee thanks, for that lovely experience. It was still BBS for me in those days but finally a friend gave me a cracked version of the game that skipped that stupid check. My first pirated game. Going from constant interruption to trouble free gaming by NOT paying 79,- guilders.
Current game protections would be like having a DVD that forces you to watch a 10 second segment warning you not to pirate the movie that ofcourse no ripper includes so only the persons who do not pirate see it. You would have to be completly insane to do that to your paying customers.
I still got money to spend, just that if I go to a game store today I just don't see that many games worthy of my money. The few that I still buy seem to insist on rewarding me for buying them by giving me a harder time then the people who pirate it.
Oh, and none of the copy protections work anyway. Empire at war has starforce and all you had to do for hassle free, free play was to wait till a proper group got around to crack it.
The game is indeed a current lucasarts game. CRAP. Worth about 3 euro in the store. Not 49.95