Sid Meier On Industry State 121
Gamespy had a talk with Sid Meier and Soren Johnson at the DICE event last month, and they've got some interesting commentary on the current state of the gaming industry. From the article: "I think the thing is, if you're going to make a multiplayer game, the days of trying to 'shoehorn' in multiplayer are over. As an aside, I think we're almost reaching a point where single-player games are getting under-served. One reason I really enjoy World of Warcraft is that there's so few good single-player RPGs for the PC right now. I mean, I play with my friends, but I also like to solo -- I have separate characters for each -- because there aren't really any good single-player RPGs out there to play! But anyways, if you're going to make a good multiplayer game, you need to make that a priority from the beginning."
Ghost Recon : AW (Score:5, Informative)
Re:Ghost Recon : AW (Score:3, Informative)
Ghost Recon gives us a strategic FPS that lets the gameplay be "us versus the rest of the world", which is exactly what we like. Hopefully, GR:Advanced Warfighter will continue that trend. Otherwise, it will sit on the shelf as far as the three of us are concerned.
Glad to see that I'm not the only one who (horrors!! ) actually likes team play other than deathmatch.
Hey buddy, wanna try some SMAC? (Score:3, Informative)
Sid Meier's Alpha Centauri -- the game with the most appropriate abbreviation ever -- has basically this. You can prioritize the four major research categories however you want, but while you'll only get technologies you qualify for which one you'll actually get once you aquire enough research points is unknown. So you have to think in broader terms, which of the four areas (Exploration, Discovery, Building, or Conquest) do you want to focus on, realizing that skimping on one area may deny you prerequisites for advances in another but without any guaranteed payoffs.
The expansion Alien Crossfire added two alien factions to the mix who could "direct" their research, under the assumption that they were re-discovering already known advances. In my opinion this was their strongest ability and made the game much easier. I prefer playing the other factions.
Re:No RPGs? (Score:3, Informative)
The PS2 and the PS3 simply do not interest me at all due to the fact that their respective game libraries are so heavily populated by $50 cutscene collections masquerading as games. When Japanese developers balked at the Xbox 360's inclusion of a standard DVD drive because it prevented them from including more cutscenes, I really gave up hope that actual gameplay would overtake self-indulgance in the development studios in Japan anytime soon. Playing a Japanese RPG is comparable to being strapped into a ride at an amusement park. You ride along the same familiar track every time, where you are faced with endless examples of the art team trying to impress and thrill you with how cool they are. The ride ends, and you realize that you didn't really have any impact on where you would end up, and the whole thing was pre-planned years ago by people you never met.