Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×

Elder Scrolls Oblivion Gold 179

Gamespot has word that Bethesda's upcoming release Elder Scrolls IV: Oblivion has gone gold. It is due out on the 20th. They also have a rundown on some gameplay. From the article: "In true Elder Scrolls fashion, you start Oblivion rotting in a jail cell. Don't worry--Oblivion plunges you into the action and story faster than any Elder Scrolls game to date. We'll get into some minor spoilers here, though many of the following facts have already been revealed publicly. Once again you'll play as a character burdened by destiny to save the world, this time from a demonic invasion from the hellish plane known as Oblivion. Before you know it, you'll go from the dungeon cell to exploring a dank underground, killing rats and assassins while also getting some welcome introductory exposition from Emperor Uriel Septim VII, voiced by Patrick Stewart himself." I know I don't normally mention gold releases, but I'm really looking forward to this one. You know a guy is committed when he buys new RAM for a game.
This discussion has been archived. No new comments can be posted.

Elder Scrolls Oblivion Gold

Comments Filter:
  • by yashinka ( 891973 ) on Thursday March 02, 2006 @07:21PM (#14838917)
    Yes it will! [wikipedia.org] :)
  • Lol FF7 (Score:3, Informative)

    by SmallFurryCreature ( 593017 ) on Thursday March 02, 2006 @07:39PM (#14839046) Journal
    Look, there is a very simple problem here. Not all RPG's are the same. You got the japanese best known through Final Fantasy and you got the westerns RPG recently best known by Baldur Gate.

    They are totally different beasts. If you like one then you will probably hate the other. To me for instance Final Fantasy isn't even an RPG. Its an adventure on rails with piss poor graphics and lousy combat and ZERO freedom.

    On the other hand if you loved it then Morrowind will definitly not be your cup of tea. FF very strong story line with NO choice wich allows for your character to have a very real personilty and interact with his surroundings.

    Morrowind, you are pretty much a faceless hero, if your lucky the AI will be intelligent enough to react differently depending on your sex but expecting it to react based on your sex, and skin color and species and combat choice is to much for current tech. Then again, morrowing allows you to play YOUR character and not the character the FF designer decided.

    As for the loading times, well it all depends, on a good PC it sufffered because it was crippled (was fixed later with the PC only expansions) to be able to run on a x-box and therefor did not make full use of your memory. But again comparing this to FF7 is insane. Maybe your monitor sucked or you played the games on a console but on the PC the graphics difference between FF7 and Morrowind is several lightyears.

    Anyway, for anyone still reading, ALL the Elder Scroll games are open ended, be your own character style games. If you expect Japanese style on rail gameplay look elsewhere. Elder Scrolls makes Baldur Gates look restrictive.

    Sadly reviewers have to put games in one of a handfull of categories and that makes it very confusing for people who think all RPG's should be alike.

    I am not suprised you didn't like morrowind, what is sad that you didn't learn it would not be to your taste before you bought it. Game reviews suck for this reason alone. Stop trying to sell every game to everybody. Make it clear what a game is going to be like.

    This gamespot 'preview' again seems to be selling the game as having action and plot and it won't. You will once again be allowed to get totally lost and have to deal witht the fact you can wander into the wrong areas way to early because that is the kind of game Bethseda makes. Some of use love it, but make it clear to the Final Fantasy lovers that they should stay clear. Or at least be prepared for something completly different.

  • by jeks ( 68 ) * on Thursday March 02, 2006 @08:12PM (#14839243)
    The Morrowind Speed Demo [speeddemosarchive.com].
  • by tukkayoot ( 528280 ) on Thursday March 02, 2006 @08:24PM (#14839332) Homepage
    Everything I've read at the bethesda site about the actual play time is quite ambiguous. Will there be a huge mess of side quests to get into? I really, REALLY loved that aspect in Morrowind. It's nice to know they'll still have guilds.

    I've read in an interview or something somewhere that had a dev quoted as saying it's still a game that's measured in the hundreds of hours rather than the tens of hours (with 200 hours being the most often quoted figure, and about 20 hours for the main quest I believe).

  • by Happy Monkey ( 183927 ) on Thursday March 02, 2006 @09:24PM (#14839677) Homepage
    Tradition. All the Elder Scrolls games start like that. And I don't think in this particular game you're fighting the giant bats and rats in the normal prison, but in a secret passage that Patrick Stewart shows you.
  • Re:Just New Ram? (Score:5, Informative)

    by ElleyKitten ( 715519 ) <kittensunrise AT gmail DOT com> on Thursday March 02, 2006 @09:55PM (#14839838) Journal
    >>You're better off on the PC. Not much more money, and you can use it for other stuff too.

    Not that much more money?!? A PC with the recommended specs will easily cost you twice as much as a 360. I hate it when people talk about PC gaming like it's cheaper than console, because it it quite clearly is not. And yes, while you can use the PC for other stuff, you could also use a much cheaper PC that you don't have to upgrade every year for all that other stuff. Sure, gaming PCs do have benefits over consoles, but don't try to pretend they aren't a lot more money.
  • Re:Interesting (Score:2, Informative)

    by xouumalperxe ( 815707 ) on Thursday March 02, 2006 @10:45PM (#14840098)
    What you missed is that much of the fun of the game is, IMO, in just EXPLORING the world. It took me 4-5 attempts at starting the game to actually get into it. For the first few ones, I always tried to powergame it, find an edge I could use, whatever. Then I just decided to see what the game had to offer. I walked about, found a lake, dove right in, swam about and found some underwater caves. Intrigued, I decided to explore. In there, I hunted about for some oysters, yielding some pearls, and a few more things, of the sunken treasure variety. Then I took to the hills around, and found all sorts of creatures. I probably spent many more hours in-game just walking/flying/jumping about and exploring than actually doing quests as such. Even then, it was more doing side quests than doing the main story line. Just let the world take you in!
  • Re:RAM = commitment? (Score:4, Informative)

    by Sparr0 ( 451780 ) <sparr0@gmail.com> on Friday March 03, 2006 @01:06AM (#14840672) Homepage Journal
    procedural content generation is, in short, a system where you store properties and methods for generating content, instead of storing the content itself. .theprodukkt's demo scene stuff uses it, as does 3d studio max.

    Imagine making a texture (not a picture) of something like wood or rusty metal in photoshop. You start with a base color, add some repetetive but randomized detail, apply a bunch of filters, and youve got something very nice. Now you save a picture of it. That is old school. The procedural way is to store a list of the things you did, and save that, then feed it to a copy of photoshop again later. This has two advantages. One, it saves a shitload of space, since the list is tiny and the resulting bitmap is huge. Two, it allows for really 'smooth' changes. You can change one step in the middle of the list and get a similar-but-significantly-different texture.

    The same goes for music, 3d models, animations, etc.
  • Re:Interesting (Score:3, Informative)

    by Mycroft_VIII ( 572950 ) on Friday March 03, 2006 @02:18AM (#14840939) Journal
    The good news is the got rid of clif-racers in oblivion (almost certainly that flying thing, most players found them anoying).
        As far as ugly, I'd have to agree, the npc's were definately that. However the really good thing about Morrowind was the modding potential. I downloaded some mods that fixed that right up. Some of the modders out there (look for red's heads astar's replaces) made some really amazingly good looking npc meshes and textures, many with very compareable complexity so they won't slow down the game on older computers.
        Once you get used to the game (and grab a few mod's to make the npc's look good) it's a very good rpg for those that prefer not being railroaded down a set storyline (though there is one to follow if and when and how you choose).

    Mycroft
  • Re:3rd person option (Score:3, Informative)

    by Jearil ( 154455 ) on Friday March 03, 2006 @11:50AM (#14842762) Homepage
    Yes you do. The reason is that in the elder scrolls games you can pick up everything, so there can't really be just a hotkey to pick up nearby loot or pick it up when you run over it. If that were the case, you'd soon have your bags full of candles, bowls, spoons, knives, forks, bottles, plates, baskets... etc. You'll find you actually have to determine what's of value rather than assuming everything is and picking it up.

    It's a bit interesting, as in a lot of other RPGs if you can pick it up, it's either important or valuable. If you do the same in an Elder Scrolls game, you'll find that like in real life, picking up everything not nailed down isn't very helpful, and often quite a burden.

Make sure your code does nothing gracefully.

Working...