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Beta BeOS R5 OpenGL Benchmarks Smoke Linux and Win
Posted by
CmdrTaco
on Mon Jun 19, 2000 01:28 PM
from the oh-yawn-it's-benchmark-time dept.
from the oh-yawn-it's-benchmark-time dept.
BigZaphod writes: "BeNews has a story up that compares GLQuake and Quake2(GL) on BeOS R5 to Windows and Linux (Corel). They compare stats using a Voodoo2, Voodoo3, and a Matrox G200. BeOS wins almost every round -- sometimes by huge margins." Update: 06/19 09:06 by CT : several people pointed out that they did the tests under XF86 3.3 which of course is not an even remotely fast 3D platform. Restesting at the very least under XF86 4 w/ DRI would be necessary to get a fair comparison.
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Beta BeOS R5 OpenGL Benchmarks smoke Linux and Win
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Please Moderate Down (Score:5)
The above poster is either aggressively misinformed, or is deliberately attempting to misinform.
We do not drop triangles. If we do, it is a bug and we'd like to know about it.
Unlike Micros~1, we are not interested in cheating and fudging benchmarks and issuing misleading press releases and pre-announcing non-existent products. We are trying to beat the crap out of Windoze by simply being better than Windoze. With the amazing OpenGL work Jason has done, we're getting closer...
Schwab
Be, Inc.
Currently working on Intel 810 OpenGL driver
Re:BE's lack of stability (Score:3)
solution: don't use shit hardware. (Score:3)
Buy good hardware and be happy when everything just works.
- A.P.
--
"One World, one Web, one Program" - Microsoft promotional ad
Not benchmarketing. (Score:3)
Flawed Benchmark! (Score:3)
it is cool that there is no frame loss when switching to windowed mode...
youth (Score:5)
Younger, leaner code, et al
I do remember using a preview copy of Be 1 and trying out that terrain demo on a PowerPC. Seeing a mac render so many polygons at one time at full 35fps almost gave me a heart attack. I dont know the details of why Be is so good on the graphics side, but it looks like its still the same way
My audio playback comparison of BeOS, Mac and Win (Score:4)
The Battle of the Bands [goingware.com]
I was able to play nine uncompressed CD quality audio files simultaneously and independently vary the volume on each on the BeOS. I was never able to play more than one on the other operating systems I tried. I could play up to two tracks simultaneously from an ISO 9660 CD before the seek time of the head broke up the sound.
I've found in the 2.4.0-test1-acX kernels that audio streams will just plain stop until I click on or drag around an XWindow. Posts I've seen on the Linux kernel mailing list suggest that X is failing to yield the PCI bus at times.
I'm not suggesting though that you should all go use BeOS for your sound. What I do suggest is improving the multimedia architecture of Linux until it can match the BeOS.
Flawed Benchmark, seemingly (Score:5)
Seeing as they used Corel Linux, they probably did not bother getting any real hardware state-of-the-art Linux drivers. The reason for this is not just Linux-trolling!
The Linux Games article [linuxgames.com] compared Linux and Windows performance, and got much better results for Windows vs. Linux.
Every benchmark is flawed/biased... (Score:3)
Witness:
ByteMark is biased in favor of PPC
SpecMark is biased in favor of intel
Unreal FPS is biased in favor of Glide
Quake FPS is biased in favor of OpenGL
Office benchmarks are biased in favor of windoze
Photoshop benchmarks are biased in favor of MacOS
Mindcraft benchmarks are.... well, I won't even go there.
But you get the point?
All of the above have been used, at one point or another (again, sometimes justifiably, sometimes not), by the side that came out behind in an attempt to invalidate the test that showed their OS / CPU / video card / FPS game / etc. to be inferior.
john
Resistance is NOT futile!!!
Haiku:
I am not a drone.
Remove the collective if
An un-NetBSD-related comment (Score:3)
Because the site is slashdotted, I'll tell you about the other neat issue with BeOS performance. BeTips [betips.net] has been running under BONE (the BeOS Networking Environment) for the past few days, and has seen great performance increases in networking. This machine also serves as Scot Hacker's personal computer and is used for playing MP3's, rendering personalStudio videos, etc. The performance of BONE is in the same league as Linux and NetBSD now, and it's design was modeled on the excellent BSD TCP/IP stack.
Quake benchmark, not OpenGL benchmark (Score:5)
Just a nit-pick:
If they are only comparing Quake speeds, you can hardly call it a comparison of OpenGL implementations. Quake and Quake-based games use a relatively TINY portion of the OpenGL API.
If run at high resolutions, the tests are basically testing the hardware's fill rate, and at lower resolutions, they are testing the drivers' geometry rates--definitely nowhere near a comprehensive "OpenGL benchmark".
Perhaps the headline, "Quake faster on BeOS" would be more appropriate...
My thoughts on BeOS (Score:4)
Re:An objective benchmark. (Score:3)
Re:BeOS.. (Score:3)
Re:what do you expect? (Score:5)
BeOS is from the ground up, a beautifully thought out and put-together operating system. I don't believe an open source development process could have created such a result. I also don't believe Micro$oft will ever catch up without completely ditching their entire codebase and starting fresh. Hey they tried to do just that thing with NT (in collaboration with IBM), but we can all see how well that turned out.
I don't mean to this to sound like flamebait, so I apologize. I just want to make the point that BeOS is designed as a single user desktop OS with a first rate filing system, process and memory management and a clean interface to boot. That makes it great for writing music or working with graphics or whatever simply because they tax the parts of an OS which BeOS is particularly well designed. BeOS capabilities with different types of media is a result of its design, not the other way around.
Spyky
Re:My thoughts on BeOS (Score:3)