Check your facts.
http://en.wikipedia.org/wiki/Ho_IX
Qt's biggest advantage, next to a clean and consistent api, are it's cross platform abilities. Recently they merged QPA (formerly lighthouse) in the main develoment tree. This means that by reimplementing the QPA Classes on a given platform, that platform will run QT. There are already android and iOS build of the latest development tree in the wild. Basically this means that anything that can run a reasonably modern C++ compiler can be a target platform for QT.
Does anybody has a count of Qt's user base? (Google Earth, Photoshop, skype ). It's used on the server, on the desktop, embedded, mobile...
It's by far the fastest way to build something that runs on Mac,Linux and Win32 without a hassle.
Also, I've read the wildest assumptions of making Qt build solely on Winwhatever platform. Has anybody ever peeked at the Qt source... It will be a mammoth task to strip the cross platform capabilities.
Yeah, it never felt like an FPS to me.
However, in my case, that's why I liked it. Heh.
I think Fallout 3 is probably the best FPS/RPG there is. They managed to merge RPG skills into a fairly fun good FPS in a useful way.
Which is, of course, only relevant if you like that mixed genre. I can see why people who like straight FPSs would dislike, as, yes, a lot of skill was replaced with luck.
For those of us who've never had a lot of skill at FPSs, though, it was pretty nice.
Oblivion tried to do the same thing (Or, rather, it tried to do it first.) but I thought it failed...but, then again, I'm not a big fan of melee combat, and I couldn't seem to get very good at ranged combat in it.
So it was a pretty unsatisfying experience, especially when combined with the confusing and near nonsensical leveling system. It's sad, because I like the premise of 'What you use during gaining a level should be discounted when you gain the next level', that actual used skill should be increased faster.
Sadly, the way Oblivion did it, was basing leveling on each skill, and often required you to grind a skill before leveling, and often you got an advantage by not leveling. Also, because leveling was based on skills, you had to make sure your major skill weren't skills you used all the time, or you'd level too fast...it was crazy, and made no sense to me. Perhaps this was some 'Elder Scrolls' thing, but this was the first Elder Scrolls game I played, and I couldn't figure it out.
Hell, I read 'strategy guides' before making a character, and thought I selected right...but by the time I was level 5 or so, I was regularly getting beat by single enemies. Apparently, I had screwed up and wasn't powerful enough for that level. Now, with RPGs, you do need to level a character in a sane manner, or you will start getting beaten by scaled enemies, but I've never had problems with that in any other game.
A much more sane way to do that would be something like 'Every time you use a sword 100 times, you get an extra sword point next level, up to 1000, at which point you get half a point, etc' or something. That would actually make sense. But Oblivion managed to take that promising concept and screw it up.
Comparing the two, and how close they are, it's honestly amazing to me that Fallout 3 is right up there in my 'top five games of all time', and my 'game to get stuck on a desert island with', and Oblivion is at least in the bottom 25%.
... if they actually care about the subject.
Quel surprise!
New Hampshire really is unique in terms of the structure of its government. You know we don't pay our politicians? There's no money to be made. Does wonders at reducing corruption.
How? Of course there's money to be made! That's exactly what corruption is: abuse of power to receive money from others.
Of you only pay $100 to legislators/members of government, there's two reasons to apply to that "job":
1) Be truly altruistic and doing it only for the community
2) Abusing those powers to receive money "under the table"
If you trust people to only follow 1), you're going to be disappointed.
Oh, and the argument that "large government leads to more corruption" can be disproved by some examples:
1) Some South-American countries -> small government, immense corruption
2) North European countries -> large governments, less corruption than average
In dutch it's called zilverpapier. It's a pity it doesn't contain any silver.
Brain fried -- Core dumped