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Comment Re:Game Devs are DEI and Marxist. Unions are Marxi (Score 1) 163

Correct, as anyone can see by looking at who they rounded up.

"Then they came for the Socialists
And I did not speak out
Because I was not a Socialist

Then they came for the trade unionists
And I did not speak out
Because I was not a trade unionist "

Comment Re:Unionisation requires a monopoly on labour... (Score 1) 163

But in the next state over, the next company will also treat you as badly as they can get away with.

The natural model for a programmer's union is the Screen Actor's Guild. That's another field with a wide range of talent. SAG members can get the best pay their agents can negotiate, lots for stars. But everyone is protected from exploitation.

Submission + - Bill To Block Publishers From Killing Online Games Advances In California (arstechnica.com)

An anonymous reader writes: A bill focused on maintaining long-term playable access to online games has passed out of the California Assembly’s appropriations committee, setting up a floor vote by the full legislative body. The advancement is a major win for Stop Killing Games‘ grassroots game preservation movement and comes over the objections of industry lobbyists at the Entertainment Software Association. California’s Protect Our Games Act, as currently written, would require digital game publishers who cut off support for an online game to either provide a full refund to players or offer an updated version of the game “that enables its continued use independent of services controlled by the operator.” The act would also require publishers to notify players 60 days before the cessation of “services necessary for the ordinary use of the digital game.”

As currently amended, the act would not apply to completely free games and games offered “solely for the duration of [a] subscription. Any other game offered for sale in California on or after January 1, 2027, would be subject to the law if it passes. [...] In a formal statement of support for the bill sent to the California legislature, SKG wrote that “there is no other medium in which a product can be marketed and sold to a consumer and then ripped away without notice As live service games rise in popularity for game developers and gamers alike, end-of-life procedures are essential tools to ensure prolonged access to the games consumers pay to enjoy.”

The Entertainment Software Association, which helps represent the interests of major game publishers, publicly told the California Assembly last month that the bill misrepresents how modern game distribution actually works. “Consumers receive a license to access and use a game, not an unrestricted ownership interest in the underlying work,” the ESA wrote. The eventual shutdown of outdated or obsolete games is “a natural feature of modern software,” the group added, especially when that software requires online infrastructure maintenance. The ESA also said the bill would impose unreasonable expectations on publishers regarding licensing rights for music or IP rights, which are often negotiated on a time-limited basis. “A legal requirement to keep games playable indefinitely could place publishers in an impossible position—forcing them to renegotiate licenses indefinitely or alter games in ways that may not be legally or technically feasible,” they wrote.

Comment YouTube Audio Quality - Bad Production (Score 1) 100

It's just that the entire YouTube is appallingly bad.

A lot of the audio production in individual videos is really bad. This isn't anything to do with YouTube per se, not their compression algorithms or other features. A lot of YouTubers have absolutely no concept of microphone placement, of using audio compression, of reducing background noise. All of which are things which will drastically affect audio quality and the ability of a speech-to-text model to create subtitles.

It would be nice if YouTube would normalize all the uploaded videos to one set standard. Note I'm not suggesting that they compress the videos as that might change the intended presentation of professional audio productions. I just mean peak-finding normalization which could be implemented losslessly and without breaking existing video links.

Having said that, when I look at my own channel - and I am not claiming to have great audio; I have a host which would destroy a lavalier microphone in mere seconds. YouTube's subtitling is really good. It automatically switches between English and French and Hebrew, and even with a fair bit of background noise (welding, grinding, cooking, crowd noise, music) it generally gets the text correct. So I don't know what the original complaint is, except that it's not perfect. Well, guess what, neither is human hearing. How about that famous Jimi Hendrix line, "Excuse me while I kiss this guy."

Comment Dumped Grok over this (Score -1) 72

Grok was constantly say it was doing something that it had ZERO ability to, and I kept calling it out and it kept apologizing and then immediately doing it again.

As a guy who spend 5 figures a year on Ai, the last thing I want is that. I know Claude and ChatGPT also do it, but Grok was doing it CONSTANTLY.

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