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Comment Re:I'm having fun (Score 1) 297

Actually, no. It was very explicitly defined. Sean Murray, right up to days before the release, made explicit, yes-or-no responses to things contained in the game. Almost all of which were false. When things started turning out to not be in the game, such as multiplayer, he pretended it was a "bug" that people couldn't see each other - even though it was demonstrably not supported, including there being no real-time network traffic and no player models in the game files.

It's not a case of "buyers filling in the gaps". It's a case of the developer deliberately trying to deceive customers about what the game contained. Including putting a deliberately long painful grind to reach the center of the galaxy, and telling people that all sorts of neat stuff was near the center, to keep them playing for long periods of time. A cynical individual would view that as them deliberately trying to get people to play for too long to get a refund.

Comment Re:If your ads for "Titanic" say the ship sinks (Score 1) 297

Apparently you don't know the difference between a statement of opinion and a statement of fact.

Ad: "Ghostbusters is funny"
You: "It wasn't funny."

Liability: None. Because that's an opinion.

Vs.

Ad: "Ghostbusters stars Tom Hanks."
You: "No, it doesn't."

Liability: Yes. Because that's false advertising.

Understand the difference?

Comment Re:50 hours of crap. (Score 1) 297

You'd have as much luck "meeting up" in Super Mario Brothers. There is no real-time networking traffic and no player models in NMS. The "whoops, there must be a bug" reaction is a baldfaced lie.

And the claim that it's unrealistic to reach the same place are BS. There are not 2^64 stars in the starting galaxy (Euclid), only a few tens of billions. And everyone starts out roughly the same distance from the center, which means that they're all in a narrow spherical shell containing only a tiny fraction of those stars. It's rare in the game to not come across systems discovered by others, even when you're not trying.

(The 2^64 claim is valid, but only in that there are 2^32 galaxies)

As for day and night, the game is totally inconsistent about that. You can approach the "day" side of a planet and have it turn out to be night, and vice versa. Really it's hard to think of something in the game that's *not* totally glitched. Even keyboard support is glitched - punctuation in naming discoveries gets mixed up. I mean, how the heck do you even manage to mess up something like that? Oh god, let's not get into the naming filter that lets through names like "Cum Mountain" but bans words like "Cousin" and "Can't".

Comment Re: Given the reviews (Score 1) 297

Indeed. While the landscape goes through LOD changes (although way slower than should be necessary, given that they're not doing any physics, no flowing water, nothing of the sort), there's apparently no LOD work with plant and animal models - they're always the same resolution no matter how close or far they are from you. So the game simply can't afford to have too many of them. Not a problem when they're tiny, but when they're big things that should be able to be seen from far away...

Comment Re:No good-guys here (Score 1) 297

Which was yet another lie.

1) Players playing has gone down over 90% since then on average. At off peak it's a fraction of even that. It makes no difference.

2) There is no attempt at real-time network traffic whatsoever. Nothing sends out real-time packets. Nothing is designed to receive them.

3) There is no player model in the game's files. There's some comically bad development models, along with weirdness like a monkey in a hat and the Fallout logo. But no actual player model.

There is no multiplayer. It's not a "bug". It is simply not there, and they know it.

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