OK, but with the gaming examples you're talking about (a) a DRM system that was obviously broken and (b) DRM applied to something where you bought a permanent copy. I have much less sympathy for the content provider in those situations, and if they wind up having to refund a lot of people's money because they shipped a broken product then I still won't have much sympathy for them.
The opposite side is when you have DRM protecting a service like PPV or Netflix where you know you're not buying a permanent copy, and most people will just fire up the player and enjoy the show without ever knowing the DRM is even there. In that case, the DRM is transparent to legitimate viewers, but some form of protection is reasonable to prevent casual infringement.
As I've said throughout, there has to be a balance. DRM that breaks stuff is bad, and people who supply broken products should make good on the damage to their customers. But DRM also makes it practical to follow new and useful business models that can benefit everyone involved.