Thanks for your questions, Freenet caches data but it isn’t meant to be a long-term storage network. It’s better to think of it as a communication system. Data persists as long as at least one node remains subscribed to it. If nobody subscribes (including the author), it will eventually disappear from the network. So yes, if only your node subscribes then the data will only exist there and won’t be available when your machine is offline. But if other nodes subscribe it will be replicated automatically and remain available even if your node goes offline.
Not from 2023, the linked video is from last month. https://www.youtube.com/watch?...
Sure, you still had to buy the license, dev kits, and so on. But at the time, Nintendo was taking something like a third of the cost per unit, right off the top, if I remember correctly.
I'm going to go reread Game Over.
You're absolutley correct that the PSX's ease for developers to write for was a major factor, especially compared to something like the Saturn.
But Sony's real *business* genius was not doing what Nintendo did, which was to artificially limit developer access to the console.
At the time, Nintendo was still whole-hog on the 'Nintendo Seal of Quality' and treated developers like serfs. You had to get Nintendo's approval to publish, you had to go *through* Nintendo for cartridge production, and Nintendo would limit how many games a year you could publish.
They did this because they didn't want a second Great Video Game Crash of 1982.
Because cartridges take a loooong time to manufacture, developers had two choices: go big and hope your game actually sells and you're not left holding a massive inventory of unsold carts, or go little and risk having the game be a hit, and sold out for months while you wait your turn for the next cartridge run.
PSX, on the other hand, ran on CDs, and Sony couldn't care less about what you published. You could get your CDs made at any factor that could press CDs, and you could stamp out an entire run in a weekend at pennies per, compared to tens of dollars per cart in manufacturing and license fees.
Nintendo was acting like it was an inevitable force of nature, rather than a big fish in a sea of competition.
A friend told me that pay-per-play is where the money is, as opposed to buying.
Software has been moving towards subscription-based models because they generate more profit. Just like PC Lint (after Jim Gimbel retired and sold it to Vector Informatik -- I'm still using version 9.0), which has turned into a subscription service. People who do C/C++ programming on a non-regular basis and do not need the newest version, why upgrade? The same thing for Boundchecker or Timeslips. Timeslips is fully SaaS, as opposed to just a subscription that presumably dials home to check whether it has been paid for.
But with full SaaS, where your information is on someone else's servers, you run into security and privacy issues. Which are not the same as the security and IT issues when running on your own servers. Full Saas does offer convenience, but at a price.
The video argues that a recent Consumer Reports reliability ranking, claiming EVs have 80% more problems than internal combustion engine (ICE) cars, is misleading and biased.
Main Argument: Consumer Reports is Misrepresenting Data
The video contends that Consumer Reports (CR) is fabricating a narrative against electric vehicles by using flawed scoring systems that equate minor inconveniences with catastrophic mechanical failures [00:24].
* Skewed Scoring: CR weights minor software glitches (like Bluetooth connectivity issues or infotainment bugs) the same as major mechanical failures (like blown engines or transmission deaths) [07:07].
* Subjective Surveys: The data relies heavily on subjective member satisfaction surveys rather than objective field failure data [02:31].
Key Details & Evidence Presented
* The "Ford" Anomaly: The host points out a massive contradiction where Ford had the worst recall year in US history (110 recalls in 10 months and $6 billion in warranty costs), yet CR claimed Ford jumped to its best quality ranking in 15 years.
* Ignored ICE Failures: The video states CR ignored that over 5 million ICE vehicles were recalled for major engine failures in 2025. These are critical failures leaving cars inoperable, unlike many EV issues [01:37].
* Software vs. Hardware: Most EV "failures" cited are software issues often fixed via over-the-air updates. In contrast, ICE recalls often require physical repairs and leave owners without vehicles for significantly longer [02:49].
* Toyota & Bias: The host suggests a conflict of interest, noting Toyota is the number one advertiser in the US and lobbies heavily against EVs. Coincidentally, Toyota ranked #1 on the list while reputable EVs were ranked lower [10:15].
Conclusion of the Video
The speaker argues that EVs actually have far fewer mechanical failure points (drivetrains rarely break) compared to modern ICE engines, which are failing at record rates due to complex emission compliance technologies [07:51].
The video concludes that CR's report is "intentionally deceptive" to cater to their demographic and generate fear-based clicks [11:31].
If you teach your children to like computers and to know how to gamble then they'll always be interested in something and won't come to no real harm.