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Comment Re: short (Score 2) 198

Nintendo was very popular when I was in grade school (near Washington DC). I can think of only one friend who did not have one (and they had a Sega Genesis). I still have mine, along with a spare I picked up, and 80-90 games for it. These days, I play the Super Nintendo more. I remember the schools having Atari computers, and Apple IIGS computers, but I can't remember any Commodores or Amigas. My dad used MS-DOS at work, so we had a progression of 8086-286-386-Pentium 75 MHz- Pentium II @ 450 MHz at home all running Microsoft OSes. I learned Linux after the Pentium 75 MHz had been demoted to scrap status, so I could play with it however I wanted. I remember running RedHat 5.1 (the old 5.1), and it taking many hours to rebuild the 2.0 kernel.


Facebook Seeks Devs To Make Linux Network Stack As Good As FreeBSD's 195

An anonymous reader writes Facebook posted a career application which, in their own words is 'seeking a Linux Kernel Software Engineer to join our Kernel team, with a primary focus on the networking subsystem. Our goal over the next few years is for the Linux kernel network stack to rival or exceed that of FreeBSD.' Two interesting bullet points listing "responsibilities": Improve IPv6 support in the kernel, and eliminate perf and stability issues. FB is one of the worlds largest IPv6 deployments; Investigate and participate in emerging protocols (MPTCP, QUIC, etc) discussions,implementation, experimentation, tooling, etc.

Comment Re:Still relevant nowadays? (Score 1) 58

Ive been working on a platform that is Linux running on a 1 GHz, 32 bit ARM, where we want to run an already existing Qt Quick 2 application. We have run mockup applications with X using the virtual framebuffer and the mesa software renderer, and found performance to be really bad. On the order of 1 FPS or so. Any suggestions on ways to make the software renderer more usable? My understanding is that LLVM would help here, but only works on x86 and x64.

Comment Re:BeOS kicked butt, give Haiku a break! (Score 5, Interesting) 70

On hardware from circa 2001, BeOS had an audio latency of about 3 msec from input to output. I don't know the x86 / x64 number, but in 2014 running on the best ARM hardware available, by default, the Linux scheduler runs every 10 msec, so audio latency of 40-80 msec is pretty common. In many applications, that is quite a significant difference. There are good reasons why Linux has this latency, but it is a question of optimizing for different use cases. BeOS had a laser focused use case of Desktop performance. Linux is used on servers, desktops, embedded, super computers, and all kinds of wierd places.

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