Comment Missing the Point (Score 2, Interesting) 437
People pay for good software. People pirate good software, too. Some people pirate good software in order to see if it's worth paying for good software. The iPhone is relatively pirate-free, due to it's DRM system, ensuring that more people are paying for apps than ever before. Unfortunately, without a trial-ware market, developers are forced to make lite versions of products, rather than demo-products that retain full functionality for a limited time, or whatnot. I think this actually creates a worse market for the iPhone, since many aren't willing to pay $20 for something that may or may not be decent. Mobile software, in general, is less complex than desktop version, and therefore, I think it's difficult to price any app higher than $20-30. Additionally, legal or not, many people in families buy one copy of a software program at home, and install several copies. Since this is not possible with the iPhone (at least out of the box), people aren't willing to buy an app for $30-50, and go around and buy another copy for the wife. This is really one of the first devices to feature such as large, DRM-hardware platform for developing software, so what we're really seeing is free-market economics and creative solutions for what will and won't sell. I paid $10 for spore, and it was a waste. I paid $10 for monkey ball, and it was a waste. I paid $15 for a voice dialer that was a waste. And then, a free one from Melodis just came out that was superior and free. It's not that I'm not willing to pay for apps. I've bought plenty of "high dollar" apps, and would have gladly paid more for them. But, the model of buy, even though you can't try, is what bugs me. But, more developers have been doing limited versions of apps, which has put me at ease. EA has a trial version of spore, and had I played that, I'd have gotten bored quickly, and not paid for the full version. But, pacman's one level demo rocked, so I bought it. Same thing with Reign of Swords. My point is, people are a lot more willing than you think to pay for apps; but you have to be willing to give away free demos in order to convince people to pony up for more spendy apps.