I use both Xaml and Xhtml+Css. In fact, I write more Xaml than Xhtml+Css at the moment - but there's no doubt in my mind that in particular Css is a very very well designed abstraction, it's much easier than Xaml styling.
Xaml's more powerful; granted - but xaml's styling is inherently imperative, and that means that it exposes way more odd corner cases, exceptions, etc.
By contrast, I like xaml's semantic structure more than Xhtml; but Xaml styling is too fragile (and too slow) for my tastes.
Reviews at iphoneappreviews.net : 493
Apps at App Store: 30 000
It's a buck. A cup of coffee. A quarter of a beer at a sporting event. Stop whining about it.
Sure, one app. If you have to buy three or four of the same type 'till you find a good one, and you need ten apps, that's 20-30$ wasted. Publishers have an alternative: provide trials. It's a piece of cake to make a trial version, so they don't have any reason not do so besides greed, exploiting the people who try to follow the rules. Fuck them.
I don't recall who. I do recall they annoyed me and I didn't care for their product; I'd buy from their competitors if I did.
Patronizing an advertiser's competitors isn't always practical because not every market is competitive. For example, if an energy company advertises in such an annoying manner, and that company provides electricity or natural gas to your city, where will you get your energy? If both the local cable company and the local phone company advertise in such an annoying manner, how do you plan to get Internet access?
Option 1: Rework the design so it can function a couple of degrees warmer. Encase it safely (like the heart).
Option 2: Create a simple cooling system within the core whereby the organ, safely ensconced, can function properly.
Option 3: Stick the critical organ in a sack on the outside with a bunch of pain receptors. Thanks, Darwin!
They're the Energizer Bunny of the computer world, even if they have to steal or assassinate their competition to keep going.
This is just in: Energizer Bunny arrested, charged with battery.
You can visit him in C-Cell.
At the very least, we know the brain obeys the laws of physics. A computer can simulate the laws of physics. Therefore, a computer can simulate the brain.
A computer can estimate the progression of physical systems, but cannot solve for all but a trifling few. (think three body problem). In some cases, we can estimate to an arbitrary degree of closeness, but in many cases we cannot (or at least cannot know that we are). This is the norm for complicated differential equations. An estimate which seems to be arbitrarily close to a solution might in fact be very far away. And these inaccuracies can compound and cascade in a massively parallel system like the brain.
Until we know more about just what aspects of the brain are relevant for the mind, we will have no idea of how limited the prospects are for a computer simulation. The problem may not be one of computing resources, but of fundamental limitations in the mathematics of computation.
"The number of Unix installations has grown to 10, with more expected." -- The Unix Programmer's Manual, 2nd Edition, June, 1972