Comment Re:Doesn't really make sense (Score 1) 41
Game Pass Ultimate, Premium, and Essential subscribers getting 15, 10, and 5 hours respectively before they have to buy additional playtime.
Microsoft said this impacts 4% of Game Pass subscribers
Microsoft said it was making the changes because the cost of providing cloud gaming has grown as more people use it and play for longer.
They're doing this because 4% of their users play longer than those limits? The extra charges from that 4% is going to cover their increased costs? Sounds more like they picked some initial numbers to gauge the pushback with the future goal of lowering those limits and/or raising prices further going forward.
That doesn't make sense, the average gamer will play more than 15 hours a month, that's a tiny bit over 3 hours a week. At that point, you'd just not bother with a console that costs hundreds at all.
So Microsoft is misleading, obsfucating or just flat out lying that only 4% will be impacted. Plus it makes terrible business sense for your cheapest product to meet the needs of your 96% of your customers, its the "2nd cheapest bottle of wine" effect, if you know nothing about wine you buy the second cheapest bottle as it's usually a fair bit better than the cheapest for a fraction of the price extra. So effectively your cheapest product is there just to be shit and drive people to slightly more expensive options. You want most customers buying the 2nd tier (or 2nd and 3rd if you've got a 4 tier system) which isn't much more than the bottom tier whilst your top tier is expensive.
Consoles were always money sinks, however I suspect Microsoft has gotten sick of subsidising them.