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The Media

Wikileaks Releases Video of Journalist Killings 1671

linguizic writes "Today Wikileaks released a video of the US military firing large caliber weapons into a crowd that included a photojournalist and a driver for Reuters, and at a van containing two children who were involved in a rescue. Wikileaks maintains that this video was covered up by the US military when Reuters asked for an official investigation. This is the same video that has supposedly made the editors of Wikileaks a target of the State Department and/or the CIA, as was discussed a couple weeks ago." Needless to say, this video is probably not work safe (language and violence), and not for the faint of heart.
First Person Shooters (Games)

Code Review of Doom For the iPhone 161

Developer Fabien Sanglard has written a code review for id Software's iPhone port of Doom. It's an interesting look into how the original 1993 game (which he also reviewed to understand its rendering process) was adapted to a modern platform. "Just like Wolfenstein 3D, Doom was rendering a screenframe pixel per pixel. The only way to do this on iPhone with an acceptable framerate would be to use CoreSurface/CoreSurface.h framework. But it is unfortunately restricted and using it would prevent distribution on the AppStore. The only solution is to use OpenGL, but this comes with a few challenges: Doom was faking 3D with a 2D map. OpenGL needs real 3D vertices. More than 3D vertices, OpenGL needs data to be sent as triangles (among other things because they are easy to rasterize). But Doom sectors were made of arbitrary forms. Doom 1993's perspective was also faked, it was actually closer to an orthogonal projection than a perspective projection. Doom was using VGA palette indexing to perform special effect (red for damage, silver for invulnerable...)."

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