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Submission + - A point of contention: modern user interfaces 4

Artem Tashkinov writes: Here are the staples of the modern user interface (in varying degree apply to modern web/and most operating systems like Windows 10, iOS and even Android):
  • Too much white space, huge margins, too little information
  • Text is indistinguishable from controls
  • Text in CAPS
  • Certain controls cannot be easily understood (like on/off states for check boxes or elements like tabs)
  • Everything presented in shades of gray or using a severely and artificially limited palette
  • Often awful fonts suitable only for HiDPI devices (Windows 10 modern apps are a prime example)
  • Cannot be controlled by keyboard
  • Very little customizability if any

How would Slashdotters explain the proliferation and existance of such unusable user interfaces and design choices?

Submission + - Ask Slashdot: What options are there for cheap Home Automation 2

goose-incarnated writes: I'm looking at cheap and simple home automation. Unfortunately I'm not too clued up on what my options are. There are such a wide array of choices, none of which seem (to me) to be either cheap or simple. I'd like to:

Turn switches on/off (lights, wall sockets, general relays, etc)

Read the status of on/off switches

Read analog samples (for example, temperature sensors)

"Program" switches based on analog samples/existing switches; for example program a relay to come on at 30C and go off at 25C thereby controlling the temperature

Similarly, program switches to go on/off at certain times

Record the samples of analog or digital inputs for a given time

I'd like to do the above using smartphone+bluetooth (for when I'm in the vicinity of the room), or smartdevice+WiFi (for when I'm in the house, somewhere), or even in a pinch, using HTTP to access a server at home from 600km away (which is what I'm willing to do). I'm definitely not willing to stream all my requests/data/responses through a third-party so third party cloud subscription solutions, even if free, are out of the question.

Finally (because I know the Slashdot crowd likes a challenge :-)), I'd like something that is easily reprogrammable without having to compile code, then reflash a device, etc. What languages for embedded devices exist for home automation programming, if any. A quick google search reveals nothing specially made for end-users to reprogram their devices, but, like I said above, I'm clueless about options. If it exists I probably wouldn't find it anyway without your help.

Real Time Strategy (Games)

Blizzard Won't Stop World of StarCraft Mod 129

On Wednesday we discussed news of an impressive-looking mod for StarCraft II that transformed the game into a WoW lookalike, which quickly drew a copyright infringement warning from Activision Blizzard. The company has now released an official statement green-lighting the mod for continued development. "'It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor,' Blizzard said in a statement. 'As always, we actively encourage development of custom maps and mods for StarCraft II, as we've done with our strategy games in the past.' Blizzard went on the say that it's looking forward to seeing development of the mod continue, and that it has invited Winzen to the company's campus to meet the game's development team."
First Person Shooters (Games)

Duke Nukem 3D On Unreal Engine 3 118

Julefrokost writes "While we're waiting patiently on Forever, there's some real news in the Duke Nukem realm. Ars Technica has a story about a fan-made Duke 3D project on Unreal Engine 3. There's an awesome demo video up on YouTube. Created by hardcore fan Frederick 'fresch' Schreiber, we can hopefully expect to see an upgraded Duke 3D in the near future." The article also notes, "Gearbox ultimately decided to support the project, and gave Schreiber a personal, non-commercial license to Duke Nukem 3D. He can't sell the work or profit from it directly, but he can use the characters and design of the game without fear of being shut down."
Movies

Why Are Video Game Movies So Awful? 385

An article at CNN discusses why big screen interpretations of video games, even successful ones, often fail to succeed at the box office. Quoting: "The problem with successfully adapting video games into hit Hollywood spin-offs may lie in the way in which stories for both mediums are designed and implemented. Game makers chasing the dream of playing George Lucas or Steven Spielberg will always strive to coax human emotion and convincing drama from increasingly photorealistic virtual elements. The Hollywood machine, in its endless chase for big bucks, can't help but exploit the latest hit interactive outing, often failing to realize it's often a specific gameplay mechanic, psychological meme or technical feature that makes the title so compelling. Both sides may very well continue to look down in disdain on the work that the opposite is doing, which can doom any collaborative efforts. But where the two roads truly diverge is in the way stories are fundamentally told. Films offer a single, linear tale that's open to individual interpretation, whereas games are meant to be experienced differently and in a multitude of ways by every player." On a related note, reader OrangeMonkey11 points out that an 8-minute short has showed up online that appears part of a pitch for a potential Mortal Kombat reboot movie. Hit the link below to take a look.
Classic Games (Games)

OpenTTD 1.0.0 Released 107

Gmer writes "Eming.com reports that OpenTTD, the open source clone of the Microprose game Transport Tycoon Deluxe, has reached a milestone. OpenTTD 1.0.0 has been released 6 years after work started on the first version, with the help of hundreds of contributors and thousands of testers/players. Over 30 language translations are considered complete, and OpenTTD is available for *BSD, Linux, Solaris and Windows. OpenTTD is a business simulation game in which the player is in control of a transport company and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or air."

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