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Comment Re:Not really groundbraking (Score 2) 113

the mos 6510 in the c64 can do read-modify-write in 6 cycles and it is somewhat pipelined.

the saturn doesn't have such an addressing mode.

you would have to read a byte (15 cycles), load a byte constant in another register (5 cycles) and write the result (14 cycles)

so while the c64 is clocked lower, it can do it in 6 microseconds, the saturn needs 7.25 μs

plus, the MOS 6510 has lots *lots* more addressing modes than the saturn. There is no pre-post increment, no offsets, etc

You don't know what you are talking about. Go away.

Comment Not really groundbraking (Score 5, Interesting) 113

This kind of tricks were more popular in the older days when you couldn't even wipe a screenful of data in one frame-time, much less render a frame in a straightforward matter

Today most coders rely on hadware speed to get away with things

Go code a realtime 60fps game on a 4 MHz cpu with a 15-cycle byte read from memory, you'll have to figure out the weirdest shit

compiled sprites, software pipelining, incremental rendering...

Comment Re:This is why we can't have nice things. (Score 2) 308

welcome to greece and other underdeveloped (mentally and socially) countries, where you can't have any conveniences because there are too many assholes that break stuff just because it's there (wouldn't that make them psychotics? There must be a DSM-V designation for people who have a habit to damage public property.) and too few people who are willing to step up to them.

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