Comment Point it at Second Life geometry (Score 2) 23
Yeah, it' still around.
SL has probably the largest unified collection of 3D geometry ever created.
Microsoft should point it at SL, use SL geometry as low-res hints, and use MS AI as the renderer.
Why decode video when the geometry has better metadata, especially on interiors?
It's so much more information richlooking at the data itself, instead of pure interpretation.
Second Life really doesn't have a point, other than being there, so it's a good fit for this.
And it doesn't have to reanimate avatars, just use who/what's there.
The thing SL doesn't have is a modern render engine,
but SL could supply all of the modeling, and the MS AI could be the renderer.
Not quite Ready Player One, but Second Life already has customers in-world
that are already familiar with a metaverse environment and are willing to pay for it.
We can't model and texture our way to the metaverse. This is how to do it.