derGoldstein writes: "Gas Powered Games' (GPG) Wildman is having a very difficult time getting underway. The Kickstarter project for funding the game was initialized on January 14, and since then GPG has had to lay off 40 people. But this story has a lot of emotional depth, which is best seen in this revealing interview with Chris Taylor, the founder of GPG, on Matt Chat. The interview is about an hour long, but for anyone even remotely interested in game development, funding, and business models, it's well worth it."
derGoldstein writes: The third Humble Indie Bundle is now available. It's a pay-what-you-want for 5 games: Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, And Yet It Moves. You choose how much you spend, as well as how the money is distributed between: The Developers, the EFF, Child's Play, and Humble Bundle Inc.. Here's the summary in video form.
derGoldstein writes: Not content with dominating the western world, Zynga has found a way into China. From AllThingsD: "Without access to Facebook in China, Zynga’s ability to launch social games there has been fairly limited. But tonight it is announcing that it has partnered with Tencent, a massively large Internet company in China, to roll out a beta version of CityVille, which will launch under the name Zynga City.... To date, [Zynga] has launched games in Hong Kong and Taiwan, but not mainland China, where Facebook is blocked."
derGoldstein writes: AllThingsD points to a study about mobile gamers' spending habits: "a new study conducted by Flurry, an analytics provider for mobile games on Apple and Android devices, provides a fairly compelling argument as to why a developer should continue to give away his or her games for free... After evaluating the spending habits of 3.5 million consumers across both iOS and Android, Flurry found that among those who pay for in-app transactions, greater than five percent will spend more than $50, which rivals the amount paid at retail for top console and PC games. "
derGoldstein writes: Two weeks ago Robert Boyd started offering his two RPGs "Breath of Death VII" and "Cthulhu Saves the World" on Steam, for $2.99 (for both games combined). It fared far better than it had on the Xbox Live Indie channel: "In less than a week, our Steam revenue has actually exceeded over a year and a half of XBLIG revenue for us". Hopefully this will prompt more developers to port "smaller" games over to Steam, especially since many of them can run on low-spec machines, like netbooks.